Casting points

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Re: Casting points

Postby DezNutz » Wed Jan 24, 2018 6:29 pm

Ok so they take a small hiatus from WD for a few days to win 120 skirmishes.

600 Casting points will last quite a bit for a smart WD.
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Re: Casting points

Postby William one eye » Wed Jan 24, 2018 6:36 pm

DezNutz wrote:Ok so they take a small hiatus from WD for a few days to win 120 skirmishes.

600 Casting points will last quite a bit for a smart WD.




really - most of the damaging cards burn 8 turns. That is 75 casts.


Personally, I have never had a problem with a witch doctor, that was bad enough I thought the game needed to be changed over it.
Many however seem to have a major problem witch doctors. Captain jack, started hunting for proposals to resolve the issue a while back.
I have yet to see a proposal that would actually work without completely ruining the game, in my opinion. This is the solution I came up with,
certainly does not stop witch doctors but would slow them down a bit.
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Re: Casting points

Postby Dmanwuzhere » Wed Jan 24, 2018 6:42 pm

When I say exploitable it is to say it can be used to deliver more of an impact than it was meant to and in its current proposal it can.
Dez covered most of it in the attack and defense scenarios whereby someone can be made defenseless pretty much permanently with the
climb back to earning points being made almost impossible.

I like the trickle only rule you could still do that but your own safety could be in jeopardy if you were to do that making you a target from your own
overcasting and lack of points to defend and it does not allow for a sustained bank of casting turns.

The ability to be almost ruined and your needing to make points with lmms that get skirmished could further render a victim the status of a permanent victim.
Of course they could adapt and try to fight for turns but a few ts and again right back to victim.

Definitely not an ideal nor normal scenario but with this system easily achievable :beer
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Re: Casting points

Postby DezNutz » Wed Jan 24, 2018 6:52 pm

75 Casts isn't exactly nothing.

From my perspective WDs are more likely to focus on traders. In general I've never really dealt with WDs, but I do agree with CJ on it being toxic game play. All the suggestions I've seen do very little to counter it. And the one suggestion, IMO that deals with it the best hasn't garnered much support and has been all but soundly rejected by CJ.
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Re: Casting points

Postby William one eye » Wed Jan 24, 2018 6:59 pm

DezNutz wrote:
From my perspective WDs are more likely to focus on traders.



Sorry, I don't understand this, It does not make sense to hire someone to cast on a merchant for you.


I typically see witch doctors casting on nations, guilds and on players other players are scared to cast on.
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Re: Casting points

Postby DezNutz » Wed Jan 24, 2018 7:09 pm

William one eye wrote:
DezNutz wrote:
From my perspective WDs are more likely to focus on traders.



Sorry, I don't understand this, what purpose does that serve, that sound more like a pirate.

I typically see witch doctors casting on nations, and on players other players are scared to cast on.


A WD is a pirate without ships. And WD aren't just players hired to cast voodoo.

Maximum damage without risk of loss. Winnings are collected by others.

Outside of Propaganda, there is undercover voodoo for nations. I can see it on the basis that they can't be hit back, but at that point your target isn't just the nation. As in most cases, nations are comprised of mostly traders.
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Re: Casting points

Postby Stan Rogers » Wed Jan 24, 2018 7:14 pm

DezNutz wrote:But that leaves a giant hole open for players to hoard max casting points then drop their ships and run as a WD until their points run out.


This is a very small thing compared to what can happen now. It's good to play the devil's advocate to thresh out potential short comings but honestly, I think this is 'other side' is a stretch but still valid to bring up regardless.
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Re: Casting points

Postby William one eye » Wed Jan 24, 2018 7:19 pm

DezNutz wrote:
A WD is a pirate without ships.

Maximum damage without risk of loss. Winnings are collected by others.

Outside of Propaganda, there is undercover voodoo for nations. I can see it on the basis that they can't be hit back, but at that point your target isn't just the nation. As in most cases, nations are comprised of mostly traders.


Are you confusing a pirate with a player that has a grudge and is just tying to inflict damage?

A pirate just wants your gold and as much of it as possible, why would they pay part of it to someone else for some casting.
Also it does not benefit them to cause a merchant maximum damage.
Even a pirate that is trying to steal your cap fleet, should not want to inflict maximum damage.
If a pirate causes to much damage to a merchant they pack up, then the pirate has less targets to choose from in the future.



in nation casting, there are countless reasons to use a witch doctor. The largest one would probably be conserving your own turns
followed by keeping your logs clean if you are not interested in owning up for your attack.
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Re: Casting points

Postby DezNutz » Wed Jan 24, 2018 7:23 pm

Your forgetting about those that just like to see the world burn.
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Re: Casting points

Postby William one eye » Wed Jan 24, 2018 7:25 pm

DezNutz wrote:Your forgetting about those that just like to see the world burn.



Most people have a reason for their actions, it does not mean it makes sense to the target.
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