Currently a players turns can be removed add confuse along with that and its pretty effective at stopping another player from casting.
I personally see the extra turns dedicated to just voodoo and freeing up turns for attack as a plus for my playstyle however I also see
how detrimental it could be to someone who is purely a trader.
Not to mention the focus on implementing such a task on admins side taking away from the advancements in the game currently being discussed.
There has been recently a barrage of projected implementations for everything to come in larger numbers or free everything.
If the game becomes to easy and designed to be a welfare line honestly it will lose its current value system and unattractive to me.
I would like to see the game progress along the lines of currently promised implements far more than I care about catering to the give me give me
players or making changes to have certain types of players hindered.
If we had no other implements on a waiting list parts of your proposal would be attractive.
Self sac limitations, earning voodoo points albeit with far more restrictions to actually combat witch doctors and not turn into a march
for more free stuff or more powerful stuff.
The people I respect and look up to in this game have massive trade and war armadas not to mention very capable with voodoo.
Or they have given that up to play a different style and a master in different areas.
Those people had it harder than we currently do and I rue the day I log in and cant have them be the role models they are because the game
has given everything away to those who want to get there without the work.