DezNutz wrote:I will participate and provide my opinion however I choose. Additionally you (and SDK and Astro...) clearly didn't either read further than my first sentence, or understand what I wrote.
As stated by you, this suggestion is an attempt to help new players stay interested in the game. You believe that social interactions via an automatic but temporary placement in an "official" training guild lead by experience players will help keep players in the game. The inherent problem with your approach is that you don't actually know why most of those players are not continuing to play the game. Trying to create a way for players to stay in the game without knowing why they don't want to continue playing is a proven waste of time. As the likelihood of knowing why they stopped playing or trying to contact them and getting a response as to why they stopped playing are slim to none, it is better served to simply look in retrospect of your own joining on the game and make a request that would add to the tutorial system that would provide knowledge and insight to the game that didn't exist when you joined.
You are right Dez, we are all incompetent. Sorry for responding according to what your language seemed to imply you were communicating.
And I did read over your entire response, as I value any input given, even from the sides that disagree. And without disparaging those with whom I disagree or who disagree with me.
As for your premise that the suggestion is a waste of time because we do not know exactly why the new players that leave don't stick around, I find it illogical that because we lack certain information, no suggestion can or should be made.
The suggestion was made based on information we do have however, as looking in retrospect I, and it seems some if not many other players, have stuck around in the early game, at least in part, because they connect socially in a community early on. Thus the suggestion to start them out with that along with tutorials and quests.
Personally I found the tutorial sufficient for learning how the game works, although perhaps improvements could be made in the area of voodoo training, plundering of ships, and blockades and such. That is a different subject though, as with all of that in place I would still make the current suggestion for new players to start out in some sort of a guild-like training academy.
It was the social interaction with my mates in Ravenlocke that made the learning fun. I almost did not accept the invitation though, as who can tell when they are new to a game like this as to who can be trusted or who is worth partnering up with. Learning on my own would have been frustrating and challenging, and I am mature enough to work my way through such things. I would imagine that many of the new players are younger, and tend to favor social interaction over not having it, all of which played into the thought process behind the suggestion.
Having said all of that, I hope you can see the suggestion was made using the info I do have and will move forward based on info that is added, not on the bases of that which we don't know, as the unknown and unobtainable can't be figured into the equation.
If you have info to add, please do, so this conversation can be productive and not feel so much like a verbal arm wrestling match.