Prof. Anthrax wrote:To me, this is almost historically accurate, as the opium wars in China made a lot of pirate merchants wealthy or dead.
What makes this interesting as an added dimension is how you would have merchants with solid ties to the governmental leadership vowing to avoid the drug trade, all the while participating in it secretly. It would add all kinds of elements of secrecy and you would never really know what the other person is up to.
There would be consequences to being a drug runner, merchant, or producer. And there would be rewards for not being in that trade. However, there would be great financial benefits to participating. And a person would have much to lose if they were found out to be involved.
It would add more power to the political class. Also, NPC fleets could added that were Royal Naval Law Enforcement (DEA) that would randomly stop and search fleets. If your fleet doesn't have drugs, you get some kind of credit or reputation. The more fleets you have that don't get caught with drugs, the higher your rank is with the government. The better your reputation, too. That would have potential benefits and profits as well. But if you got caught running drugs, you lose that.
I realize it's making things more complicated and I"m sure it could be simplified. But instead of the parasitic pirates feeding on the work of merchants they could instead go after the drug runners for more profit.
As your reputation with the governmental leadership grows, new nation missions become available that would yield benefits- Some missions that would increase in nation influence or loyalty and others that would yield gold (of course), and could provide an entertaining story line and alternative to farming NPC fleets.
Drug traders that are caught could have a bounty placed on them that increases as their reputation decreases with any nation, and merchants that acquire too bad a reputation in the drug trade become branded as pirates. Reputation would need to be restored to good standing in some way before they could re-join a nation, and bad reputation with a nation does not automatically become better- nation missions to restore reputation could be created.
I would imagine that ships would be occasionally inspected at ports when trading, and if drugs are found they would be seized and the players reputation drop with the government controlling the port where the incident occurred.
All of this would mean that drug running would have to be very profitable to justify taking the risk, which would also be substantial.