Guild Arena

Old Discussion topics

Worth it? Reread the rules, as they have been changed. Please recast your votes.

+1
4
25%
-1
9
56%
Should be improved or changed
3
19%
 
Total votes : 16

Re: Guild Arena

Postby PFH » Tue May 23, 2017 3:31 pm

Feniks wrote:I could see this as a fun side note, but again I think few would agree to these types of terms if a real guild war were to break out. Wars by definition are resource suckers, not a prize fight.

This defeats the purpose of a joining a guild, at least in some aspects.

Fun ..... Absolutely

Interesting ...... Yes

I could see this as an add-on feature.

I understand where you are getting at. This is just an option as to settle a disagreement between 2 guilds. Guilds are allowed to go into war as they wish, but this is just an alternative to that to save quite of bit of resources.
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: Guild Arena

Postby Charles Vane » Tue May 23, 2017 3:36 pm

I don't believe resources should be saved when one goes to war. It is meant to be costly.

Perhaps if this was a fun event held once every 3-4 months where guilds could compete. However, as a tool to solve disputes... I would down vote it.
"Not all treasure is silver and gold mate."
User avatar
Charles Vane
Players Dev Team Member
 
Posts: 1291
Joined: Mon Mar 28, 2016 12:32 pm

Re: Guild Arena

Postby sXs » Tue May 23, 2017 3:43 pm

Charles Vane wrote:I don't believe resources should be saved when one goes to war. It is meant to be costly.

Perhaps if this was a fun event held once every 3-4 months where guilds could compete. However, as a tool to solve disputes... I would down vote it.


+1

It would be an awesome addon. Tournament style maybe? Guild v Guild. Avonmoras version of March Madness?
User avatar
sXs
 
Posts: 2450
Joined: Sun Jan 01, 2017 6:17 pm

Re: Guild Arena

Postby William one eye » Tue May 23, 2017 3:59 pm

I think the idea of a tournament in an arena setting would be very fun.

However

How would your normal in game status function, while you were in the arena.
as it would be very obvious that you would not be available to manage your normal account.

Unless we can agree not to an honor system of not raiding players that are in the arena
Image
User avatar
William one eye
 
Posts: 1618
Joined: Wed Apr 20, 2016 2:33 pm

Re: Guild Arena

Postby PFH » Tue May 23, 2017 4:50 pm

Charles Vane wrote:I don't believe resources should be saved when one goes to war. It is meant to be costly.

Perhaps if this was a fun event held once every 3-4 months where guilds could compete. However, as a tool to solve disputes... I would down vote it.

The original purpose of this was to be an optional alternative to guild wars if both sides agree to do it. No one has to use this, but it is certainly there.

I like the idea to have it as an event where guilds compete in the arena. Like each guild is sent into a bracket against other guilds in a single elimination standard.

William One-Eye,

If the players are in the brackets, then the two guilds may not attack each other. Instead, they may attack other guilds that are not against them. For example: if MERC and VUDU were against each other, then MERC can attack other guilds except VUDU. Or VUDU can attack anyone except MERC. Does that make sense?

However, the Arena contestants (the chosen players) are not to be attacked. Like an honor system, the players can attack and cast on anyone in the guild EXCEPT the contestant. If the contestant is attacked, then, if the guild that the player is from is still in the brackets, would lose and their enemy would win.

For example: If MERC and VUDU were facing each other and a member of AYES attacks/casts (on) the contestant for MERC, If AYES was facing SSAA, then AYES would automatically forfeit their duel against SSAA, which will result in the win of SSAA. MERC's contestant would be compensated for the damages plus a generous addition for interrupting the duel. AYES would then be kicked out of the bracket for disturbing another duel that is occurring.

Does this answer your concerns?
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: Guild Arena

Postby Mack » Tue May 23, 2017 8:42 pm

What about one that is not in a battle and attacks a contestant of any guild.. there is no auto loss to be issued because there is no battle in progress
ALL HAIL JESUS CHRIST! GOD IS KING!
User avatar
Mack
 
Posts: 1857
Joined: Wed Dec 16, 2015 5:00 pm

Re: Guild Arena

Postby Maha » Tue May 23, 2017 9:28 pm

i gave it a -1 for it's too complex for what it offers; a safe environment to play with big ships at reduced risk.
if i was a goldsmith and knew that i cannot be attacked while i am in the arena i would be in the arena forever to provide safe sailings for my goldbars.
if the arena was totally separate from avonmora and one had to double playtime to tend to both games, than i would set up a double server raid with some guild mates. keep him occupied and losing at both.
that may not be honorable, but piracy isn't.

the idea of entering with same amount of fleets with a similar set up (both sides get some capital ships to play with) goes counter pirate style gameplay. scrap your MOW to deny the opponent the loot.

since only one player per guild (as i understand it) is in the arena all you have to do is figure out his offline time and raid him. steal and sink his heavy ships so that you have the upperhand even after you scrap your second tier ships.

imo these arena wars will quickly become boring since someone finds the best strategy, we all adjust and find that most battles end in a stalemate.

a last point that has not been brought up are the tech advantages; X wrote that he has almost all maxed out. so with similar ships and fleets he outsails and outguns his opponents and makes 70k extra per attack.
User avatar
Maha
 
Posts: 848
Joined: Mon Aug 08, 2016 10:12 am

Re: Guild Arena

Postby Sir Henry Morgan » Tue May 23, 2017 9:41 pm

The idea behind the entire system is that nothing is 100% safe - if it is currently safe, such as a ship in one's marina, it is neutralized -'rendered useless in safe harbor.

This arena idea would better fit the ideals put forth earlier concerning a second server - which I believe, while better for developers, would water down the current game.
User avatar
Sir Henry Morgan
 
Posts: 600
Joined: Wed Apr 11, 2012 4:55 am

Re: Guild Arena

Postby Maha » Tue May 23, 2017 10:17 pm

Sir Henry Morgan wrote:The idea behind the entire system is that nothing is 100% safe - if it is currently safe, such as a ship in one's marina, it is neutralized -'rendered useless in safe harbor.

This arena idea would better fit the ideals put forth earlier concerning a second server - which I believe, while better for developers, would water down the current game.

i can envision an arena (second server same set-up to keep it simple for admin :) ) that can be rented for 3 to 6 month. the renter can give access to the second server to whom he likes and so have an extra game with a few friends. what would it be to sail the seas with only 50 players? what would piracy be like with that amount of players.just imagine that you and your friends all start with 1 ship again, no banks available yet, none owns more than a single sloop. what would you do? a quick battle to eliminate an adversary? start a trade imperium, going after some ports has to wait, the gc is not available for a while.
User avatar
Maha
 
Posts: 848
Joined: Mon Aug 08, 2016 10:12 am

Re: Guild Arena

Postby PFH » Tue May 23, 2017 10:24 pm

Maha wrote:i gave it a -1 for it's too complex for what it offers; a safe environment to play with big ships at reduced risk.
if i was a goldsmith and knew that i cannot be attacked while i am in the arena i would be in the arena forever to provide safe sailings for my goldbars.
if the arena was totally separate from avonmora and one had to double playtime to tend to both games, than i would set up a double server raid with some guild mates. keep him occupied and losing at both.
that may not be honorable, but piracy isn't.

the idea of entering with same amount of fleets with a similar set up (both sides get some capital ships to play with) goes counter pirate style gameplay. scrap your MOW to deny the opponent the loot.

since only one player per guild (as i understand it) is in the arena all you have to do is figure out his offline time and raid him. steal and sink his heavy ships so that you have the upperhand even after you scrap your second tier ships.

imo these arena wars will quickly become boring since someone finds the best strategy, we all adjust and find that most battles end in a stalemate.

a last point that has not been brought up are the tech advantages; X wrote that he has almost all maxed out. so with similar ships and fleets he outsails and outguns his opponents and makes 70k extra per attack.

The gold you make would be given to the admin after the fight. also, the gold bars and resources are reset to 10k each and 1k gold bars. The goal of the game is to be offensive and not to have trade routes. All resources are then given back and your original resources are put back into your warehouse. There is no safe way to transfer your gold bars because there are none that are 'yours'. Your original resources at your warehouses are suspended. Goldsmiths cannot be goldsmiths in the arena.
Also, that is the point of the arena; to figure out your opponent and defeat him.

I'll add the rule than no upgrades from hideout affect your ships. All ships on both sides are standard level 10 ships. I do like the double server idea so that other players cannot barge into your duel. Also, Vane suggested that this should be an event that happens every few months. This may be the case instead of an alternative for guild wars. It depends on what you guys want.
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

PreviousNext

Return to Archives