Legendary Voodoo - Survey 2 - Ingredients

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If legendary voodoo existed what Ingredients would you like to see used in creation.

GC
9
14%
Gold bar
12
19%
Turns
11
17%
Gemstones - mined via some sort of NPC activity
4
6%
Game artifacts - Won during gameplay - For example a leviathan tooth earned during an attack
7
11%
Quest prize - random ingredients that require a series of tasks similar to how a nation mission works to acquire
7
11%
Daughters / Sons - you use on that is walking on clouds and 100 % affinity - they are consumed but can be won again
2
3%
Ships - Say a specific ship type and in a specific condition - example - Regular Galleon - lvl 10 - 45 ATT
4
6%
Fame
5
8%
Influence
2
3%
 
Total votes : 63

Re: Legendary Voodoo - Survey 2 - Ingredients

Postby William one eye » Thu Feb 09, 2017 9:33 am

Interesting concept Maha - kind of a simpler variation on my smuggling idea.
I think a craft ingredient that players must fight over in naval combat an interesting idea,


What happens if the ship is sunk. Can gems be recovered by shipwreck hunt

How do we get these gems in the first place?

Problems with your suggestion -

What if I store my 100 gems in ships in my marina?
What if I store my 100 gems in ships that are out of fleet?
What if I store my 100 gems in ships that are stationed at a port and I don't move them so they don't show on gossip,
and I avoid incurring danger on them so they don't show on the plunder board unless I get fugitive cast on me?

Here is a suggestion - gems or alternate ingredient - we will use gems for this example

-Flags on both gossip and plunder board
-You must win the battle to get one or all of the gems in cargo
-Merchant gems - for mercantile voodoo crafting must be charged by being carried on ships delivering cargo - x amount of crates delivered by the
fleet carrying the gems is equal to a full charge
-Pirate gems - for raiding voodoo crafting must be charged by battles, - x amount of battles by the fleet carrying the gems is equal to a full charge.

Edit - adding this note about ransom
Ransom should be per gem - so if you have ten in the fleet - the attacker can take one or any number up to 10 of the gems or the balance in ransom.
Is gem ransom pre paid or pulling from your treasury as this could affect ship ransom if it pulled from your treasury.

Per Bmw - requirement that gems be transported on ships of certain stature in combination of my suggestion that gems need to be charged may boost usage of those ships.
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Re: Legendary Voodoo - Survey 2 - Ingredients

Postby Maha » Thu Feb 09, 2017 10:10 am

as i suggested, gem-ships cannot be in marina, but can be outside fleets. (they're still comandeerable)

when a gem-ship is sunk, it can be salvaged. (what price that would be)
gems should be allowed in all kind of ships. let the protector decide how.
a non-interested player may stumble on a gem and stands to lose his best ships because of it. he could put it in a howker and be done with it. Or since it only shows the fleet carrying the gem a player may decide that none should capture his gems, down with them.

what i am not sure of is whether a gem-ship could be on the auction. its a way to sell the gem to the highest bidder but it dampens the combative nature of gem acquisition.
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