Ship Prices discussion

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Re: Ship Prices discussion

Postby Captain Jack » Fri Feb 03, 2017 3:12 pm

Haron wrote:I think gold bars requirements for small ships is a bad idea. For bigger ships this is no problem.

As for ship levels, I see no point in levels beyond 10 at this point. Even if every get more atts, I don't see the need for this. Let's use the points we get at level 10 to set up the ships in what we deem a decent manner. Maxing out every att is not necessary. If this somehow is a requirement for ship specialisation, that would be another matter, of course.


Some attributes do not really work as intended for some ships with current level 10 limit. Slow ships have significant disadvantages.
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Re: Ship Prices discussion

Postby Captain Jack » Fri Feb 03, 2017 3:15 pm

Maha wrote:could you give an example?e.g. howker is 10k gc + supplies
will that become 10k gc+ 1 goldbar or 8k gc + 1 goldbar?

imo will increased ship price result in inflation; plundering will reward 20% more. the rest will adjust.

the levels 11-20 should be done differently. EJ's would become very expensive quickly if they could be used for those levels. a goldbar/credit price per level will keep the EJ for the lower levels and may allow for a legendary aid.
having a lvl 20 tail will upset quite a few players :) 300 credits to sink a howker tail :)


It will become 10k + 1 gold bar
Gold bar does not play a role in plundering or anywhere else -> only to construction cost

Nice observation there with the tail. It means that the Call Leviathan of the last ship till you can get to the stronger ship will become obsolete, to a point.

We can't use current pricing model. We might even re-invent leveling. Technologies can play a role. We are open to ideas.
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Re: Ship Prices discussion

Postby Admiral Nelson » Fri Feb 03, 2017 3:17 pm

I still think, any ship below Brigatine should not cost gold bars.

And for the comment, I think that any ship below Sloop of War should not be upgraded past level 10.
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Re: Ship Prices discussion

Postby Captain Jack » Fri Feb 03, 2017 3:31 pm

Shadowood wrote:+1 for gold bar requirements. This will add more demand for bars which is needed.

As far as lvls past 10 goes, if it helps in implementing Ship Specialization then I am all for it. I would like to bring attention to an additional tech to aid in more ATT Points that we have discussed previously.

viewtopic.php?f=4&t=2959&hilit=shipyard

Again this tech is only if/when Ship Specialization comes about and only if the Specials are ATT based.


I am not really fond of that idea. Randomization is a good concept on leveling and I would prefer to keep randomization in the game. I agree that for a businessman like a shipwright, this needs to be eliminated but still the idea is too strong when you have a rare card that costs nearly 25 credits doing the same thing.

We need to factor in additional ship abilities that Ship Specialization will bring. Leading idea is that they will still use the same attribute points as we need to keep it simple.

So, if you are picturing a ship with all 20s, think again; it won't be a realistic scenario and we are not really up to the business to make it possible.

Back when we started, Ships ended up with 51-53 attributes when they reached lvl 10 (I do not recall how - if they gained up to 6 points or started with more points). We changed this. Then all-60 came. All 60 is not a real problem as it allows ships to fight to their true potential. However, it does not create surprises.
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Re: Ship Prices discussion

Postby Shadowood » Fri Feb 03, 2017 3:35 pm

Oh so the ship will be lvl 20 but the Atts stay maxed at 10??

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Re: Ship Prices discussion

Postby Sebena » Fri Feb 03, 2017 3:37 pm

John Avery wrote:I still think, any ship below Brigatine should not cost gold bars.

And for the comment, I think that any ship below Sloop of War should not be upgraded past level 10.



I agree and support that ship belowe brigatine should stay as it is without goldbar requirments.... as far levels they are fine like this but if slow ship is disadvantage then it needs to be set up properly or if you want you can always move them on medium speed or give better boost to sails
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Re: Ship Prices discussion

Postby Captain Jack » Fri Feb 03, 2017 3:37 pm

PhoenixKnight wrote:2.For ship specialization, we thought to allow players to level ships beyond level 10. This will however will need different pricing for leveling. We are open to suggestions.

Levels is not something that I would personally focus on. I would focus more on getting more attributes without the leveling up and the MC cards. It would be nice if there are certain profiles recommended as a standard for each category or mission type.
If it is only about level pricing, then I would suggest adding 20% gc on level ten, level* 100 GB + 50 credits for each new additional level.


Levels give Hit Points and hit points are important. Levels are also the in-built system we have for adding attributes. We cannot create a new system - no reason for this. We only need to change pricing for levels and update the limit.

A simple idea would be to keep the final level price similar to level 10 but I find this too expensive too. Also a bit dull too. Or we could impose a limit; Once the update costs hits 2.1M, then the price stays there.

This will provide bonus to ships like SoLs and MoWs. I think they need it anyway.
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Re: Ship Prices discussion

Postby Captain Jack » Fri Feb 03, 2017 3:37 pm

Shadowood wrote:Oh so the ship will be lvl 20 but the Atts stay maxed at 10??

That's a horse of a different color


No no, attributes will be level 20 too. There will just be the same number of attribues given (3-5) per level.
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Re: Ship Prices discussion

Postby PhoenixKnight » Fri Feb 03, 2017 3:40 pm

Captain Jack wrote:No no, attributes will be level 20 too. There will just be the same number of attributes given (3-5) per level.

are you planning on having another way to gain additional attributes beside master craftsman?
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Re: Ship Prices discussion

Postby Captain Jack » Fri Feb 03, 2017 3:41 pm

Wolfie wrote:
John Avery wrote:I still think, any ship below Brigatine should not cost gold bars.

And for the comment, I think that any ship below Sloop of War should not be upgraded past level 10.



I agree and support that ship belowe brigatine should stay as it is without goldbar requirments.... as far levels they are fine like this but if slow ship is disadvantage then it needs to be set up properly or if you want you can always move them on medium speed or give better boost to sails


Goldbars requirement is a detail. Somehow, I am not persuaded that adding 2k to the cost of a howker will change the course of the game. We made SoL 10 cost 18M when it used to cost 1.7M. The cost of a howker 10k when it costed 1k. We did this when there were no party cards, no newcomer missions, no credit exchange,etc etc. Then we doubled their cost in resources. DOUBLED. This happened recently. So, a 10% increase in the form of gold bars, is ineligible.

There is no way that anyone can prove that this will be in anyway harmful for the game while I can list at least 5 reasons why it will be better for the game.

Still, a tiny detail.
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