Shadowood wrote:+1 for gold bar requirements. This will add more demand for bars which is needed.
As far as lvls past 10 goes, if it helps in implementing Ship Specialization then I am all for it. I would like to bring attention to an additional tech to aid in more ATT Points that we have discussed previously.
viewtopic.php?f=4&t=2959&hilit=shipyardAgain this tech is only if/when Ship Specialization comes about and only if the Specials are ATT based.
I am not really fond of that idea. Randomization is a good concept on leveling and I would prefer to keep randomization in the game. I agree that for a businessman like a shipwright, this needs to be eliminated but still the idea is too strong when you have a rare card that costs nearly 25 credits doing the same thing.
We need to factor in additional ship abilities that Ship Specialization will bring. Leading idea is that they will still use the same attribute points as we need to keep it simple.
So, if you are picturing a ship with all 20s, think again; it won't be a realistic scenario and we are not really up to the business to make it possible.
Back when we started, Ships ended up with 51-53 attributes when they reached lvl 10 (I do not recall how - if they gained up to 6 points or started with more points). We changed this. Then all-60 came. All 60 is not a real problem as it allows ships to fight to their true potential. However, it does not create surprises.