Captain Jack wrote:
We can even set different hostility penalties per card if you are worried of a general rule.
Now that could be very interesting.
Captain Jack wrote:
We can even set different hostility penalties per card if you are worried of a general rule.
Captain Jack wrote:
We can even set different hostility penalties per card if you are worried of a general rule.
Captain Jack wrote:Haron wrote:Is this thought through well? Because I can see some weird effects.
For instance, if a lone player (Avery, Valar and Vane comes to mind) wants to massively attack a nation, they can do so, then use some Diplomats to remove their hostility and join that nation, making hitting them very expensive for their target.
Also, this makes it even more important for a team to have players in several nations, to be able to attack those they need to.
There's also the matter of defining "hostile voodoo", as has been discussed several times. In a weird situation, even Ambush can be used to help a target (Ok, that IS a weird situation, but it's possible).
The first point will make hiring people more relevant, and the second point is something we've long been doing, so I guess the T'zak Ryn will benefit from this, though! :-)
We can even set different hostility penalties per card if you are worried of a general rule.
Maha wrote:can we let the receiver of the voodoo decide whether it is offensive or not? each message that voodoo is received comes with an "click this box when it's a hostile act". this will give the receiver some satisfaction as well. (Ha, i take revenge, i give him lot's of hostility, puh!)