PvP Tournament!

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Re: PvP Tournament!

Postby Brazzler » Wed Dec 14, 2016 10:54 pm

If anyone here has played Xcom: Enemy unknown they will get my idea.

I propose a ship building system, you get x number of points to begin with

Each ship and attribute cost points and so everyone is limited to the number of points and it all depends of how well they build.

eg: a cutter costs 10 points while a SOTL is 115
attributes on a cutter would cost 1 point for the first ten, 2 for the next 5 and so on increasing exponentially
attributes on a SOTL would cost 4 point for the first ten, 8 for the next 5 and so on increasing exponentially
so a SOTL is better but costs more.
Obviously all other ships would be in the middle with different costs.
This would be a good consideration if you had a limit of say 400 points for a fleet of 5 ships.

and one other edit would be you couldn't see the enemy ships so you can't build accordingly.

Obviously it would not always be the same number of points each tournament.


I really don't know if I explained it all that well, I will be online later in the week and if requested I will make a video of what I am trying to describe to make it easier to understand.
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Re: PvP Tournament!

Postby Maha » Wed Dec 14, 2016 11:29 pm

Captain Jack wrote:It needs more specialization options or else the toughest fleet wins. Except if we set perquisites like max attributes allowed and max fleet worth allowed. Or create tiers based on fleet worth.

Then see who wins at the the up to 100k fleet worth tier, then 500k etc.

a way to make it a strategic challenge is to limit the turns & voodoo cards available and let the fleets get 'supplies' before they enter the battle island/bay.
the 'supplies' could be some buff for the first to pickup up the supplies.

so you have to sail get goodies from a npc pirate and sail to the battleground.

this way you have to decide how to spend turns, voodoo etc.
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Re: PvP Tournament!

Postby Shadowood » Tue Dec 20, 2016 5:53 am

...
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: PvP Tournament!

Postby Donald Trump » Tue Dec 20, 2016 5:55 am

Mate if you are going to bump it. Say bump.
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Re: PvP Tournament!

Postby Shadowood » Tue Dec 20, 2016 6:06 am

DoS wrote:Mate if you are going to bump it. Say bump.

... Bump ...
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Re: PvP Tournament!

Postby Shadowood » Tue Dec 20, 2016 6:49 am

I have reworked this whole idea and brought in tiers for specialization and better inclusion of newer members.
Please let me know your feedback now. Thoughts?
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Re: PvP Tournament!

Postby Malachi Constant » Tue Dec 20, 2016 8:28 am

DoS wrote:I got an idea. Tiers of ships.

Each player picks how to stack their attributes to a 45 attribute Cutter, and they battle.

Whoever wins goes up a tier to a better ship with a few more attributes and battle with others who have the same ship but picked different attributes. The attribute placement on the ships are never shown.

This can be for any ship.

And keeps going up until the best 2 attribute placers for ships battle. Then a prize for the victor, etc.


I like this and suggested something similar around draft event.

To involve newer players and allow them some battle experience I would keep the tier system but have Tech'd and Pure Vessels separated.
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Re: PvP Tournament!

Postby Shadowood » Mon Dec 26, 2016 11:28 pm

Captain Jack wrote:It needs more specialization options or else the toughest fleet wins. Except if we set perquisites like max attributes allowed and max fleet worth allowed. Or create tiers based on fleet worth.

Then see who wins at the the up to 100k fleet worth tier, then 500k etc.


How does this tier based PvP look?
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Re: PvP Tournament!

Postby Haron » Mon Dec 26, 2016 11:32 pm

What would we do, Shadowood? How would the tournament play out?
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Re: PvP Tournament!

Postby Shadowood » Tue Dec 27, 2016 12:12 am

Haron wrote:What would we do, Shadowood? How would the tournament play out?


Me vs You.

Me Beating you very badly...

:P :P :P :P :P
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