is group based voodoo something to explore or not

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is the development of voodoo for guilds and nations something to look into

yes, it will bring a new dynamic to the game
4
29%
no, it will destroy the game
0
No votes
yes, this is much needed to make port ownership more important
2
14%
maybe, not sure
2
14%
Maha, are you out of your mind!! NOOOOOOOOOOOOOOO
1
7%
not totally against it
1
7%
not totally won over yet.
4
29%
 
Total votes : 14

Re: is group based voodoo something to explore or not

Postby Donald Trump » Sun Dec 11, 2016 10:06 pm

Maha, are you out of your mind!! NOOOOOOOOOOOOOOO. lol.

Anyways, -1. CJ already said there is enough voodoo out there.


If you wanna cast voodoo on a nation or a group; probably only a few members are actually holding it together. Just cast voodoo on them.

Guild voodoo? Too OP by my standards and tbh, it will be really hard to balance or even afford. Legendary voodoo possibly, but I have been disliking the idea ever since the prices offered to create it has been ridiculous. Better off just using normal vooodoo, but people still like the fantasize the idea.
Last edited by Donald Trump on Sun Dec 11, 2016 10:27 pm, edited 2 times in total.
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Re: is group based voodoo something to explore or not

Postby Malachi Constant » Sun Dec 11, 2016 10:07 pm

Mr. Vane has a point about balance.

How would pirates work into this? Through guilds alone? and that would leave them at a disadvantage compared to nation/guilds in acquiring said cards, and from what I understand of cards being dulled out guild/nations would have a 2:1 advantage over pirates.

The larger the guild or nation the chance for better cards would only solidify current power structures, I actually think this should be flipped on its' head. Would create an ebb and flow in power perhaps.

how broad of effect would said cards have?

Flag specific?
over certain # of fleets?
Guild specific?
Top 10/20 influence holders?
Ship owners by avg. value of vessels? ( the only way to target pirates that is not flag specific and broad in my opinion)

Few of my thoughts and concerns but I do find the idea very interesting.
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Re: is group based voodoo something to explore or not

Postby Maha » Sun Dec 11, 2016 10:21 pm

Malachi Constant wrote:Mr. Vane has a point about balance.

How would pirates work into this? Through guilds alone? and that would leave them at a disadvantage compared to nation/guilds in acquiring said cards, and from what I understand of cards being dulled out guild/nations would have a 2:1 advantage over pirates.

The larger the guild or nation the chance for better cards would only solidify current power structures, I actually think this should be flipped on its' head. Would create an ebb and flow in power perhaps.

how broad of effect would said cards have?

Flag specific?
over certain # of fleets?
Guild specific?
Top 10/20 influence holders?
Ship owners by avg. value of vessels? ( the only way to target pirates that is not flag specific and broad in my opinion)

Few of my thoughts and concerns but I do find the idea very interesting.

2:1 advantage over pirates; didn't see that. it´s probable even worse than that when i look at it. something to find a solution for. thanks for pointing it out.
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Re: is group based voodoo something to explore or not

Postby Vane » Sun Dec 11, 2016 10:57 pm

To clarify my opinion on the unbalance of this suggestion for pirates.

This is only due to how features and mechanics have been designed in the past. Everything needed to balance.

I do not entirely agree with that system though. Balance can and should be done in other ways. Pirates are far different than other types and thus balancing certain suggestions becomes quite a chore. An alternative is to give nations, merchants or whomever something that is truly worthy of being created regardless of any benefit to the other party.. they are different after all.

To maintain balance simply add another great suggestion to the opposing side.. each one has its own play style. These are the areas to focus on and improve for that class of player, not trying to balance every idea for the benefit of all..

Way to much generalization in PG for any suggestion even the really good ones. There needs to be much more "class" specific features.



For those reasons, and because Maha has suggested a great idea, even if unbalanced. I'm in favor of it continuing without discussion of pirate benefits, for the Nationals and Merchants!

+1
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Re: is group based voodoo something to explore or not

Postby Malachi Constant » Sun Dec 11, 2016 11:08 pm

i guess I would be in agreement with Charles again but only if said voodoo could not affect pirates.

as an instrument of guild and nations I am in full support.
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