TO ALL: New Concepts - Name your wish!

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Re: EVERYONE: New Concepts - What would you like to see?

Postby PhoenixKnight » Thu Nov 03, 2016 6:19 pm

Donation to treasury
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Re: EVERYONE: New Concepts - What would you like to see?

Postby Shadowood » Thu Nov 03, 2016 6:38 pm

PhoenixKnight wrote:Donation to treasury


I think someone has too much money. :o :shock:
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: EVERYONE: New Concepts - What would you like to see?

Postby Admiral Nelson » Thu Nov 03, 2016 6:40 pm

The end of Avonmora...

More special events... Pirates Glory is dull these days...
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Re: EVERYONE: New Concepts - What would you like to see?

Postby Maha » Thu Nov 03, 2016 6:51 pm

different measurements of succes

for pirates "notoriety"
for merchants "wealth"
for nobles "influence"

make that these three harm one another so that choices have to be made to become really successful in one of these area's

make that succeeding in one will hinder other players in becoming successful in the other ones
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Re: EVERYONE: New Concepts - What would you like to see?

Postby William one eye » Thu Nov 03, 2016 7:17 pm

Hurricanes could make things interesting

i suggest some warning is given that suggests the approximate path, approximate intensity and approximate time.
so players can choose to take protective action or not.

path, intensity and time - would vary as it would simulate a natural hurricane.

damage incurred would depend upon the final path, intensity and time and have a luck value that determine how much damage fleets in the path receive relative to the intensity.

loss could range from a few crates of cargo to whole fleets or groups of fleets and possibly include captains.

if port buildings are implemented they could receive damage as well from such events.
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Re: EVERYONE: New Concepts - What would you like to see?

Postby Bmw » Thu Nov 03, 2016 7:38 pm

William one eye wrote:Hurricanes could make things interesting

i suggest some warning is given that suggests the approximate path, approximate intensity and approximate time.
so players can choose to take protective action or not.

path, intensity and time - would vary as it would simulate a natural hurricane.

damage incurred would depend upon the final path, intensity and time and have a luck value that determine how much damage fleets in the path receive relative to the intensity.

loss could range from a few crates of cargo to whole fleets or groups of fleets and possibly include captains.

if port buildings are implemented they could receive damage as well from such events.


it would be nice but i would also suggest that there are random ships that will get picked up by fleets of four (if they lost a ship or not) in the path of the hurricane (for each of those sunk there would be a ship picked up by another passing fleet or the ships are just sunk for good
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Re: EVERYONE: New Concepts - What would you like to see?

Postby Haron » Thu Nov 03, 2016 7:54 pm

To get more action, there are several issues that should be addressed.

A) Guilds or Nations? For whom do you fight? People have different view on where their loyalties lie. Mine is always to my guild, I just have a temporary nationality. To others it's the opposite. Some, like the SSTG, have decided guild and nation should be one and the same.

B) Why fight for port control? For ordinary trade, party cards beat Duke bonus. DaVinci is happy in a nation without ports. Sure, if you're a gold trader, you need ONE port. Then, there's the NPC tax. Sounds nice with lots of ports, right? But most nations would be better off focusing their resources on fewer ports, as TI cards would make the total population higher that way. Oh, and if your nation loses its port to another nation? Just change nationality.

C) Why do civil wars? Danik and LT caused fun and action some time back - at a great cost. Today, only Spain has a decent treasury. Stealing treasuries is off. And with the royal stipends, why not just take those and be happy? No need to fight for vote control. And should you get vote control, the "big guys" in the nation can just change nationality (like the Midway players did).

D) Raids. I can take an inexperienced player with SoLs and make a profit. Or someone being careless. However, profiting from raids is hard. And getting the necessary voodoo takes time, so conducting raids often is tricky. One reason for this is that there is really very little reason to use the Big Ships. So there are few out there. Just lighting up a big trader and plundering his trade fleets is more profitable. And even that gives little profit, since traders have "just enough" gold in their treasury, since it's so safe and easy to use banks, where gold is safe and easily accessed. Oh, and when you count in retaliation, any raid is risky.


War is costly and risky. Just trading peacefully is by far the most profitable path. If more conflict is desired (it should be), then people need an incentive to fight. Like BIG fights. I think something along the lines of "external political events" is a good way to achieve this. Give nation leaders "quests" to gain another port, for instance.
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Re: EVERYONE: New Concepts - What would you like to see?

Postby PhoenixKnight » Thu Nov 03, 2016 8:44 pm

John Avery wrote:The end of Avonmora...

More special events... Pirates Glory is dull these days...


mmm. So let's do a doomsday scenario and create a new time called Gravendra!
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Re: EVERYONE: New Concepts - What would you like to see?

Postby Admiral Nelson » Thu Nov 03, 2016 8:45 pm

Or just how about, we call it " Avery's time ".
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Re: EVERYONE: New Concepts - What would you like to see?

Postby Lana » Thu Nov 03, 2016 9:36 pm

Haron wrote:To get more action, there are several issues that should be addressed.

A) Guilds or Nations? For whom do you fight? People have different view on where their loyalties lie. Mine is always to my guild, I just have a temporary nationality. To others it's the opposite. Some, like the SSTG, have decided guild and nation should be one and the same.


Me too, but SSTG made a good decision, so, no controversy between guild and nation interests.

Haron wrote:War is costly and risky. Just trading peacefully is by far the most profitable path. If more conflict is desired (it should be), then people need an incentive to fight. Like BIG fights. I think something along the lines of "external political events" is a good way to achieve this. Give nation leaders "quests" to gain another port, for instance.


Too bad, the concept of PG doesn't give possibility for big mass battles and monitoring the situation on the battlefield... This kind of novelty, I would like to see and maybe, Idk, could be possible to implement it in port battles...
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