Thomtronic wrote:John jacob astor wrote:if you want more battles, add a game provided reward for winning that is held by all (aka another award separate from piracy tech bonus). you could make it a bonus of 10 credits for every 50 attacks won, or a recurring 10m for every 100 attacks like the one plunder mission already has. now, not necessarily these numbers, but if you make it recurring for all players, you will end up with more battles
I agree. I think you have have incentive for people to engage in more battles. Right now the risk outweighs the reward.
Forcing a style of player into something won't accomplish anything, adding something for all players would produce the desired result.
Well, you definitely agreed with me that attacking pirates is not worth it with your comment regarding "Right now the risk outweighs the reward".
So, as a Merchant... a pirate drops the Fuji loophole on you then Hostile cards, taxation, etc, etc and lits up all 40 to 100 of your fleets, then in a matter of 15-20 minutes can clean you out. How does it make you feel knowing that he has nothing to loss but voodoo cards and there no way you are going put a dent in his card stash.... have a few of your pirate buddies do that to you and then come talk to me after 6-12 months of hard work disappears in less than 30 minutes.....
My idea is not about all players, it is about adding more battles by giving more pirate fleet targets per pirate... simple as that....