More Battles II

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Re: More Battles II

Postby Crackedcubes » Sat Aug 13, 2016 11:42 pm

Shadowood wrote:
Crackedcubes wrote:
I tis easy to do this, give merchant a voodoo card that allows them to lock up a pirate's fleet


Chains of Justice


Chains of Justice has to do with danger rating. I proposed locking the fleet in a port for 12-24 hours to force more fleet development on the pirate. Admin can easily increase the number of fleets a pirate can have.

I disagree that it would have the negative effect, just means merchants will engage in more battles with pirates. Oh, I'm sorry poor pirates don't like to be attacked.....
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Re: More Battles II

Postby Bmw » Sat Aug 13, 2016 11:56 pm

You don't have to be a pirate to attack you don't have to be a merchant to defend
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Re: More Battles II

Postby Crackedcubes » Sun Aug 14, 2016 12:05 am

Bmw wrote:You don't have to be a pirate to attack you don't have to be a merchant to defend


you've stated the obvious, which has nothing to do with issue at hand, but thank you for your input.
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Re: More Battles II

Postby Vane » Sun Aug 14, 2016 12:21 am

Would seem your on your own for this one crackedcubes. There are different paths for a reason. 90% of the player base know this. Just because your sour is not reason enough for admins to hinder any specific profession.
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Re: More Battles II

Postby William Pitt » Sun Aug 14, 2016 12:25 am

Well,if I wanted to commit suicide I would just climb Crackedcubes ego and jump to his IQ.
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Re: More Battles II

Postby Crackedcubes » Sun Aug 14, 2016 12:27 am

Charles Vane wrote:Would seem your on your own for this one crackedcubes. There are different paths for a reason. 90% of the player base know this. Just because your sour is not reason enough for admins to hinder any specific profession.



Well sure I'm on my own in this thread, bunch of pirates have responded ..what do you expect??

Pirates cry for ages how they have nothing, now the game is "Pirates Invincible" and the merchants reach out to Admin and we have our ideas are stomped on and we are shoved in the closet...

Nothing "sour" here, just suggested a method for increasing the number of battles by giving merchants more pirate fleets to target. I don't expect any pirate to want that, but god forbid the game give merchants any in-expensive method to combat pirates.
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Re: More Battles II

Postby Malachi Constant » Sun Aug 14, 2016 12:44 am

.....I'm a merchant.
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Re: More Battles II

Postby Crackedcubes » Sun Aug 14, 2016 12:52 am

Thomtronic wrote:
John jacob astor wrote:if you want more battles, add a game provided reward for winning that is held by all (aka another award separate from piracy tech bonus). you could make it a bonus of 10 credits for every 50 attacks won, or a recurring 10m for every 100 attacks like the one plunder mission already has. now, not necessarily these numbers, but if you make it recurring for all players, you will end up with more battles


I agree. I think you have have incentive for people to engage in more battles. Right now the risk outweighs the reward.

Forcing a style of player into something won't accomplish anything, adding something for all players would produce the desired result.



Well, you definitely agreed with me that attacking pirates is not worth it with your comment regarding "Right now the risk outweighs the reward".

So, as a Merchant... a pirate drops the Fuji loophole on you then Hostile cards, taxation, etc, etc and lits up all 40 to 100 of your fleets, then in a matter of 15-20 minutes can clean you out. How does it make you feel knowing that he has nothing to loss but voodoo cards and there no way you are going put a dent in his card stash.... have a few of your pirate buddies do that to you and then come talk to me after 6-12 months of hard work disappears in less than 30 minutes.....

My idea is not about all players, it is about adding more battles by giving more pirate fleet targets per pirate... simple as that....
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Re: More Battles II

Postby Malachi Constant » Sun Aug 14, 2016 1:46 am

I don't know about "my pirate buddies" but I don't go after them on the boards.

I feel a little more development focused and try to be objective when I discuss these things.

If you can't get their ships, go after their voodoo. I'm not going to discuss my strategies here but perhaps you should think a little of yours, message me in game if you would like. 30334. I do know that if I was hit like that, I could be a pest for some time. If it was severe enough, I could be a thorn in a pirates side ad infinitum.
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Re: More Battles II

Postby John jacob astor » Sun Aug 14, 2016 1:53 am

Crackedcubes wrote:
John jacob astor wrote:if you want more battles, add a game provided reward for winning that is held by all (aka another award separate from piracy tech bonus). you could make it a bonus of 10 credits for every 50 attacks won, or a recurring 10m for every 100 attacks like the one plunder mission already has. now, not necessarily these numbers, but if you make it recurring for all players, you will end up with more battles



Already have that with game missions. Pirates are not viable targets, when they run a few fleets. casting voodoo is about the only way to combat them, otherwise its just to silly and costly to lit up 2 or 3 fleets and take a few sloops. I don't think so!

Give me more fleets per pirate and I'l happily give you more battles.


you clearly did not read my whole idea. RECURRING. every 100 battles gives you 10m forever. no limit on the number of times claimed. that provides incentive for more attacks.

also, please explain what you mean by the FoJ loophole. i have never heard of such a thing
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