by Xepshunall » Wed Feb 13, 2013 1:05 pm
So we're agreed that ten minutes of thought isn't enough to be completely objective but it was enough to offer up some very insightful points to consider and since since it was once mentioned that there was planning to include a ship that players could have only one of and since Achilles' notion of a delay tactic for a sacrifice ship is a good idea, this would be a good choice. It would keep players like myself from committing all of their trade fleets to gold transport and promote a one gold transport fleet per player. A better chance that a newer player might have a chance to make a rapid growth could come from this idea if the player has the right guidance and would make participation in the nations features more worthwhile since it is my understanding that Nation-owned gold is what is used to build gold refineries and officer training academies and such.
If I might send praise to one that I don't give enough recognition, Dungeness, your idea is genius and would play very nicely along with Achilles' sacrifice ship, especially if the devs decided that this should be accepted as more than a one-per-player ship. Those ships with specific traits could have those depend on attribute points (to include the chance for the ships being escorted to get away to honor the contract that I read about in John rackham's post) and the characteristic that is removed from a ship to make room for them to remain at 6 traits could well serve to help create the rock, paper, scissors concept that was so aptly recognized earlier. A huge beneficial change can come of the information offered here and I hate to say that I myself have no great ideas to add.
I hope that when the time comes to consider the use of any number of the ideas given here, the time will be taken (I know. I feel the pain from the lack of a nations feature too) to ensure that not a huge number of changes are made but that the best of these ideas are worked together to bring about the solutions to the problems that we have all noticed.
There wasn't anyone who made suggestions here that didn't give at least one decent idea to at least consider. Blackk offered an obvious point and Hawk pointed out just how obvious it is. Danger rating from attacks should reflect how noticeable those ships are so each ship in the fleet would offer its danger to the equation. Many players use mixed fleets of combat ships to avoid the higher cost of a loss (Smart move in the right scenario). A number per ship that is related to the number of noisy cannons that they fire would serve to make this realistic.
Thanks to all for your contributions. You give what is needed to keep alive the hope of a better Avonmora.
Yesterday I gave my all. Today I'll give more. Tomorrow, I'll take back what you took for granted.