Haron wrote:0,5% pr. level of "Shipwright Management" seems nice. Rounded down. This gives a maximum of 10% turn reduction. It would give no benefit for cutters and howkers, but remove two turns for LMM building. If it's any higher, like 1% pr. level, the price of the technology needs to increase a lot, but if it is, I think it would be fine. 20% reduction would mean 5 turns less for an LMM (and one turn for cutters/howkers, two turns for sloops). Turns are valuable. Buying turns costs 10 credits for 100 turns, and I don't think that's a bad deal. So an estimate of 10k gc pr turn spent - I know I often get more than that out of my turns. So a reduction of 5 turns to build an LMM would be a lot for those building many ships.
I am good with this. It is similar to what I am proposing as mine is only a total of 12% not 10%. The difference is mine doesn't start at lvl 1 of research. I did this as an incentive to push someone higher in the tech. Kind of like how bankers can't use the credits thing until a higher lvl. I didn't want to give a turn reduction right out of the gate.