Alkie wrote: it would say for example: (EIC) has a peace treaty with (Spanish Ayes) 48 days until pact expires.
(EIC) has a trade pact with (ZomB) 26 days until pact expires
I have yet to understand why the Nations/Guild problem has not been resolved or how in anyway it is a positive aspect of the game. In your example above "(EIC) guild has a peace treaty with (Spanish Ayes) guild". However, England King, who is not a member of EIC, has declared war on Spain, which houses the Spanish Ayes guild. The two Kings represent Nations and control ports and may or may not have any association with either of the guilds. Therefore the peace treaty is worthless and/or creates problems for the King who is trying his best to protect his ports/ports along with his national assets.
How can the game place a player (King) in a position such as this and believe it is acceptable? His loyalty is to the Nation he governs. By the same token a King of one of the nations may be a member of another guild that has adversarial positions with a guild within his own nation. Again, how can the game place a player in such a position and deem it acceptable?
Until this major problem is addressed and resolved, any pact/trade agreements can essentially be put on "future additions".
Respect is earned.. Not something you can purchase like a cheap trinket.