Forbid guild enforced rules

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Forbid guild enforced rules

Postby Barnacle bill » Wed May 01, 2013 1:33 pm

This isn't the maker's game anymore because you people are ruining it with your stupid guild enforced rules against attacks. The stuff that's here for us to use is here for us to use. It's really that simple. If you don't want someone casting voodoo spells on you, leave the game. If the game goes down the drain because it's too easy to destroy a player's progress then let it. If this is a pirate game then why are we all merchants? Where's the fun in that? I know I can't offer much to a pirate game but for pity's sake, loosen up and play!
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Re: [Approved] Forbid guild enforced rules

Postby MAjesty » Wed May 01, 2013 4:27 pm

fake fake fake fake,

it is ignorant that you don't realize that by making it incredibly hard and expensive to do an attack, while incredibly easy and rewarding to be a merchant, that 'live and let live' agreements would arise between the varying factions...

honestly, most of the guilds here generally dislike things about each other, some even Seriously Dislike others, however fighting between guilds guarantees that both fighters lose, not attacking is by far the Strictly Dominant Strategy... you'll notice i capitalized those words, that's because I'm not giving an opinion... this is game theory (the stuff in that movie A Beautiful Mind) the equilibrium balance of any two or more players strategies is to not fight under any circumstance, so fighting Only happens when someone is willing to put aside their best interests and act irrationally (in this game it's usually because someone is more bored with the inactivity, and thus chooses to harm themselves by attacking rather then leave the game in boredom)

so yea... stop whining phony. if you don't understand how this game works, you can always leave yourself... there's no way admin is gonna change anything any time soon...
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Re: [Approved] Forbid guild enforced rules

Postby Xepshunall » Wed May 01, 2013 7:54 pm

The rules that guilds try to impose on other players exist mainly for the peace of mind of the members of that guild. I impose my guild's rules on its members. They simply state that we won't go out and behave like pirates as long as we profess to be merchants and we won't put the responsibility on someone else if our danger rating elevates due to our decisions. It's not a popular concept. Players want to be told that they can behave any way they want and that someone else will protect them. This is why guilds say they will enforce rules on players outside their guild. It's good advertising. If there was no voodoo in the game, there'd be no guild-enforced rules and voodoo isn't going away since it's most likely the main source of revenue for the game. I could suggest some other ideas but it wouldn't get rid of the problems and I think we need fewer distractions so we can get the approved changes implemented first. My ideas, money and I will be gone before the developers will deserve any more of it. Anyway, I think ZJ nailed it when he suggested that if you don't like what you see, you should find your entertainment elsewhere.
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Re: [Approved] Forbid guild enforced rules

Postby Roileon » Wed May 01, 2013 10:24 pm

So now, it is forbidden for me to have a rule that says, if you attack my guild, then we're going to attack you back? It is now forbidden for a guild to protect its members if they are attacked? Sounds sketchy. Don't get me wrong, I completely agree with Xep's theory, it is how my guild works, as soon as a member joins, they are immediately told about the plunder board, and our policies on being attacked if you have more than 3 danger, self caused. But this being approved takes away the ability and value of being in a guild by taking away the protection given by a guild and it seems furthermore, like the people above trying to lobby their own viewpoints, into actual game rules, which is what this entire forum, strives to forbid. I agree with what people said before, but I disagree to saying that guilds cannot have rules, intended for protecting its members, and having rules set for other players, not to attack them, and if other players break these rules by attacking them, then that guild attacks them back. On the other hand, if the guild has a rule that is not intended for defense (clearly) like, ie.You are not allowed to attack anyone (not in that guild) on the plunder board more than twice even if their danger allows it, then that should be forbidden. This forum was a little quick to be approved and needs to be reopened for discussion.
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Re: [Approved] Forbid guild enforced rules

Postby Hawk » Thu May 02, 2013 12:28 pm

I think he just named the topic "[Approved] Forbid guild enforced Rules" xD
"Have at it gentlemen"
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Re: [Approved] Forbid guild enforced rules

Postby MAjesty » Thu May 02, 2013 1:14 pm

Zombie jesus wrote:fake fake fake fake,
...
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Re: Forbid guild enforced rules

Postby Captain Jack » Thu May 02, 2013 2:36 pm

Administration impersonation is penalized harshly. Tagging a topic like [Approved] in suggestions forum is considered as such. Avoid using tags in your titles at all cases.

There will be no penalties this time but this specific warning to Barnacle Bill should stand as a warning to anyone conducting anything similar in the future.

On topic now,the suggestion needs no approval or disapproval. We do not intend to interfere in anyway in this subject. This is up to the playerbase and how you want it to be. We provide the tools, you can play it as you like.

Moved to discussion forum.
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Re: Forbid guild enforced rules

Postby MAjesty » Thu May 02, 2013 3:05 pm

fake fake fake fake
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Re: Forbid guild enforced rules

Postby Edward_Teach » Thu May 02, 2013 8:21 pm

Captain Jack wrote:Administration impersonation is penalized harshly. Tagging a topic like [Approved] in suggestions forum is considered as such. Avoid using tags in your titles at all cases.

There will be no penalties this time but this specific warning to Barnacle Bill should stand as a warning to anyone conducting anything similar in the future.

On topic now,the suggestion needs no approval or disapproval. We do not intend to interfere in anyway in this subject. This is up to the playerbase and how you want it to be. We provide the tools, you can play it as you like.

Moved to discussion forum.

When i use a tag in in the Subject name i () such as (suggestion) does this count, i think not because you would use [suggestion]
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Fall for anything"
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Re: Forbid guild enforced rules

Postby Roileon » Thu May 02, 2013 9:39 pm

EdwardThatch wrote:
Captain Jack wrote:Administration impersonation is penalized harshly. Tagging a topic like [Approved] in suggestions forum is considered as such. Avoid using tags in your titles at all cases.

There will be no penalties this time but this specific warning to Barnacle Bill should stand as a warning to anyone conducting anything similar in the future.

On topic now,the suggestion needs no approval or disapproval. We do not intend to interfere in anyway in this subject. This is up to the playerbase and how you want it to be. We provide the tools, you can play it as you like.

Moved to discussion forum.

When i use a tag in in the Subject name i () such as (suggestion) does this count, i think not because you would use [suggestion]

I think that when naming things, naming anything similar to a tag an administrator would use, should be avoided, and not tested.
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