Scum Lord Pirate Strategy

Old Discussion topics

Scum Lord Pirate Strategy

Postby Spastic » Fri Jan 03, 2014 7:07 am

The pirate strategy of having a small amount of ships so you won't lose levels on them. Its so silly, wasn't this supposed to help the new players and hinder old ones. These players have more warships than me and significantly more battles yet I'm the one losing levels and they're not. Skyhawk invented this strategy but unlike him these guys are using the biggest ships in the game, with no worries of losing levels. Its so gamey.
I'm a canny one
Scourge of the Seven Seas
Sink anyone's galleon
To murder my enemies
Whether he's been stabbed in a back street
Or a vast sea attack by the Black Flag fleet
User avatar
Spastic
 
Posts: 345
Joined: Wed May 30, 2012 6:54 am

Re: Scum Lord Pirate Strategy

Postby Ticktock » Fri Jan 03, 2014 7:44 am

Less QQ more pew pew
User avatar
Ticktock
 
Posts: 79
Joined: Wed Aug 07, 2013 6:14 am

Re: Scum Lord Pirate Strategy

Postby Big Brother » Fri Jan 03, 2014 6:43 pm

The reason you are losing levels, my friend, is because your not protecting your heavies. Its plain and simple. Protect them, and they can't lose levels, and if they just happen to lose levels, then it won't be your heavies, it'll be little ships that are easy to raise back up cheap.

And, these "scum lords" you talk about, just have a better strategy... They are anything but "scum".
The dead may not tell tales, but they certainly have one.

Chairman of The Vault
User avatar
Big Brother
 
Posts: 818
Joined: Fri Oct 19, 2012 2:35 pm

Re: Scum Lord Pirate Strategy

Postby Roileon » Fri Jan 03, 2014 6:51 pm

That has nothing to do with it doomi.
-Ship Damages
-Ship damages are applied only to the winner.
-In case of tie, ship damages are applied to both.
-Ships that are sunk in the battle, get a small chance (Sink Chance) to lose a level. If they are level 1, they are sunk (lost forever). The chances are relative to the amount of ships the owner posesses and are:
1 to 3 Ships: 0% Sink Chance (Ships never lose a level)
4 to 10 Ships: 2% Sink chance
11 to 25 Ships: 5% Sink Chance
26 to 50 Ships: 25% Sink Chance
51 to 100 Ships: 33% Sink Chance
101 to 150 Ships: 50% Sink Chance
151 to 200 Ships: 75% Sink Chance
201 or more Ships: 100% Sink Chance (Ships always lose a level)
"Dead Mod tell no tales"

Afk, looking for that palm tree island beach of Legends.
User avatar
Roileon
 
Posts: 1274
Joined: Sun Apr 08, 2012 12:39 am

Re: Scum Lord Pirate Strategy

Postby Big Brother » Fri Jan 03, 2014 6:53 pm

Things may lose levels, but the advantage of small warships is that they are SMALL and CHEAP. They get job done too.
The dead may not tell tales, but they certainly have one.

Chairman of The Vault
User avatar
Big Brother
 
Posts: 818
Joined: Fri Oct 19, 2012 2:35 pm

Re: Scum Lord Pirate Strategy

Postby Roileon » Fri Jan 03, 2014 7:02 pm

That's not what Spastic is talking about. He's talking about LARGE and EXPENSIVE ships. Unless you consider Men-o-War and Sols small, cheap ships in comparison.
"Dead Mod tell no tales"

Afk, looking for that palm tree island beach of Legends.
User avatar
Roileon
 
Posts: 1274
Joined: Sun Apr 08, 2012 12:39 am

Re: Scum Lord Pirate Strategy

Postby Big Brother » Fri Jan 03, 2014 7:04 pm

Well, with what Im bringing in, SoLs are cheaper than you'd think...
The dead may not tell tales, but they certainly have one.

Chairman of The Vault
User avatar
Big Brother
 
Posts: 818
Joined: Fri Oct 19, 2012 2:35 pm

Re: Scum Lord Pirate Strategy

Postby Roileon » Fri Jan 03, 2014 7:12 pm

Then you just countered yourself. You said small inexpensive ships. Then you missed the in comparison part because I knew you say that. 750k is large and expensive compared to 12k. A sol is not a small ship, nor is a MoW. I think you missed the point of this thread too doom so please find a place that fits your need to boast.
"Dead Mod tell no tales"

Afk, looking for that palm tree island beach of Legends.
User avatar
Roileon
 
Posts: 1274
Joined: Sun Apr 08, 2012 12:39 am

Re: Scum Lord Pirate Strategy

Postby neoshagrath » Wed Feb 05, 2014 1:51 am

Having the minimum ships also has it's downside. You can't participate in the trading business.
I'm sure most merchants earn most of their profit from trading while staying under the radar. But some would risk their fleet/ships to profit more than the rest, ignoring the dangers.

Pirates require turns to plunder. -nuff said.
User avatar
neoshagrath
 
Posts: 19
Joined: Mon Jan 20, 2014 1:23 pm

Re: Scum Lord Pirate Strategy

Postby Spastic » Mon Feb 10, 2014 6:11 am

You can always buy turns. traders make money but its impossible to get anything back when they attack. When they attack they aren't really risking much. Worst case they lose some of the gold they stole. Which is a fiar strategy but they should also be losing levels on their ships, which they don't so its risk free.
I'm a canny one
Scourge of the Seven Seas
Sink anyone's galleon
To murder my enemies
Whether he's been stabbed in a back street
Or a vast sea attack by the Black Flag fleet
User avatar
Spastic
 
Posts: 345
Joined: Wed May 30, 2012 6:54 am

Next

Return to Archives

cron