by Captain Jack » Fri Sep 28, 2018 5:13 pm
I believe port warfare is already strategic. Surely, it is perhaps the area of the game that is most prone to credits but this only happens because of the enormous costs related to it.
A port can generate 6.3B per year, in citizen taxes alone. Plus around 300M-500M right now, from rest incomes. That's nearly 7B that will only rise due to plantations.
Therefore, Influence in the way that works now, cannot be removed. If we remove the gold sink for influence, you will literally do not have uses for gold afterwards. Credits gold price will rise beyond the current limit of 400k and nothing will be same again. Remember, influence is a gold coins sinker, not a credits sinker. Credits are exchanged for gold coins but they are not really removed (unless you resort to boosters, which is however a fraction of gc cost).
Gradual moves will need to be made. So, let's focus in how we can improve step by step.
What we want to see, is fleets sailing to fight a port war. This is the first step.
The second step is what happens if no defense is around. Then this leads us to blockades and how they really should be.
In this sense, blockade should only be possible during wars. Then a fleet that blockades the port. As long as a fleet is blockading a port, then anyone can attack it at the Plunder page. If the fleet loses a battle, blockade stops and the fleet is no longer available at plunder page. As long as a fleet blockades, it earns influence per hour for his owner.
Of course, this is just an idea, in how blockades can work. Not how they will eventually work. We first need to make another step. This one. Then it will be easier to decide on how it is best to proceed.