Hostile natives when Nations declare War

Old Discussion topics

Re: Hostile natives when Nations declare War

Postby Dejanira » Sat Sep 08, 2018 4:08 pm

Feniks wrote:Aye.... that I agree with. Right now there is no benefit to make an official declaration of war using nation diplomacy mechanics.


This.

The Preacher wrote:When a nation controls a port, and declares war on certain nations, the visiting fleets bearing the flag of enemy nations suffer one extra danger point when reaching the port.


To let the other Nation (lets say KN) fleets gain the malus danger points, you should not only to let UK to declare war vs KN but also to cast HN on every people flying the KN flag.
All of this not to merely lit people up on plunder board but to force the opposite Nation to avoid your ports. Which is, I say, realistic. If UK is on war against KN, most likely KN fleets would not trade in UK ports, and vice versa.

I think this makes sense. Besides it would give more importance for a Nation to declare a war (that is to the whole Nation diplomacy).

Kangaroo wrote:If that were the case no pirate could enter a port, all nations are at war with them by nature.


On the contrary: Nations cannot formally declare war against pirates, coz pirates are not a Nation (we might say they are a state of mind lol, for sure not a Nation).
Stay tuned on Radio Image Bermuda!
.
Are you a new player? Contact me in game and I'll cast a helping voodoo. Consider this like a sort of "tutorial mission".
User avatar
Dejanira
 
Posts: 957
Joined: Sun Apr 05, 2015 12:17 pm

Re: Hostile natives when Nations declare War

Postby The Preacher » Sat Sep 08, 2018 5:41 pm

Thank you Dejanira :respect
I was about to address a few points, but you got it clearly and expressed the situation perfectly.

Fleets will halt on danger as usual, so there's no question of "running danger endlessly". It's only one extra danger point, which is very mild.
Taking it from the roleplaying viewpoint which the game strives to be about, when fleets bearing enemy flags come into port, you dont receive them with flowers but cannons. The definition of hostile natives. :duel

And Dejanira already clarified the Trading side of the affair.

It could breathe a bit of new interest into the game, into playing all aspects.
At the last moment, Feniks swooped in and a Shadow fell over bloodied shi....
BANG
User avatar
The Preacher
 
Posts: 16
Joined: Wed Apr 04, 2018 11:45 am

Re: Hostile natives when Nations declare War

Postby Admiral Nelson » Sat Sep 08, 2018 6:27 pm

With a few edits, this could be made into something good - For example when 'War' is declared. The Nation could have a set of strategys to deploy such as:

- Hostile Natives
- Battles Cost 2x Turns for Warring nation.
- Battles Cost 1/2 for owning nation of port.
- Players can not access warehouse

I think, a nation should only be able to pick one or two of the options for a 'war'. There could be a lot more. And putting it bluntly, it will make wars a lot more interesting.
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: Hostile natives when Nations declare War

Postby sXs » Sat Sep 08, 2018 6:51 pm

Admiral Nelson wrote:With a few edits, this could be made into something good - For example when 'War' is declared. The Nation could have a set of strategys to deploy such as:

- Hostile Natives
- Battles Cost 2x Turns for Warring nation.
- Battles Cost 1/2 for owning nation of port.
- Players can not access warehouse

I think, a nation should only be able to pick one or two of the options for a 'war'. There could be a lot more. And putting it bluntly, it will make wars a lot more interesting.


With additions from Blockade mechanics it could be good.
User avatar
sXs
 
Posts: 2450
Joined: Sun Jan 01, 2017 6:17 pm

Re: Hostile natives when Nations declare War

Postby Meliva » Sat Sep 08, 2018 6:52 pm

Admiral Nelson wrote:With a few edits, this could be made into something good - For example when 'War' is declared. The Nation could have a set of strategys to deploy such as:

- Hostile Natives
- Battles Cost 2x Turns for Warring nation.
- Battles Cost 1/2 for owning nation of port.
- Players can not access warehouse

I think, a nation should only be able to pick one or two of the options for a 'war'. There could be a lot more. And putting it bluntly, it will make wars a lot more interesting.


That sounds like a good idea too. I still prefer my idea of choosing a type of war to declare, but having a list of options to pick isn't bad either. Since at the moment declaring war is nothing more then flavor text.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6704
Joined: Mon Apr 04, 2016 12:53 am

Re: Hostile natives when Nations declare War

Postby Poppy » Sat Sep 08, 2018 9:51 pm

I like the basic idea, if thats a little too much then 50% to +1 danger to enemy fleets (50% they will be spotted as enemy). Pirates will not be spotted or have a constant low rate to be spotted. On Pirate held port all non pirated are spotted (100% +1 danger) unless the player agrees to pay pirate nation specia travel taxes.

That should give some benefits to pirates and a big incentive to pirate taking over a port.
User avatar
Poppy
 
Posts: 230
Joined: Thu Apr 14, 2016 1:57 pm

Re: Hostile natives when Nations declare War

Postby Lachlan » Tue Sep 11, 2018 7:58 am

Feniks wrote:
Meliva wrote:Sure IoM could do that. But do you think every other nation is just going to decide "oh well that's fine."

Your own fleets would be subject to danger gain on every port that isn't IoM owned. The other nations would also probably either Take your ports which would wouldn't be too hard if you literally went and made war on every other nation, as that is a LOT of enemies who can take those ports, or they would simply black death them to hell, and no longer trade there. Since IoM lacks any monopoly their ports can be avoided.

Granted i don't think id want this as a feature, since i do think it will be more problematic then beneficial, but i do think wars should have some stuff added to them. Perhaps a way to declare a type of war, with different effects


eg- a trade war would make it to where those flying enemy flags will have a added tax for trading in your ports,
or a conquest war would give bonuses to influence gain against enemy ports(as in your trying to conquer their ports.)


Aye.... that I agree with. Right now there is no benefit to make an official declaration of war using nation diplomacy mechanics.

yeah that sounds interesting
User avatar
Lachlan
 
Posts: 702
Joined: Sat Jul 01, 2017 12:17 am
Location: Australia

Previous

Return to Archives