Working as port worker addition idea

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Working as port worker addition idea

Postby PFH » Sat Apr 21, 2018 4:10 pm

Why not add a function that allows a chance for more voodoo from something so useless? Here is the equation i came up with for voodoo to be gained from working in the port for labor:

t/2 + T = x% of 100
t is turns put into port
T is t/2 from last turn input if card wasnt obtained through the chance roll. Ex: if you put in 100 turns previously and didnt win a voodoo card, T is 50 to be reserved chances for winning a card next time you put in 100 turns or any amount of turns.

If you obtain a voodoo card, T is reset to 0.

More ex: put in 28 turns and T is 0, you have a 14% chance to get a voodoo card at that time from working labor. Then you put in 50 turns, your chances are now 39% to get a voodoo card.

Suggestions?
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Re: Working as port worker addition idea

Postby Dmanwuzhere » Sat Apr 21, 2018 4:46 pm

It isn't meant to be a means for making a living or to fatten your voodoo chest.
It is meant for newbies to be able to get gold in a tight situation.
I overused it as a newb as I was not aware of the mechanics and it was a blessing while being a curse.
Had I joined a guild quicker I would have seen it for what it was and had the helping hands I needed sooner.

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Re: Working as port worker addition idea

Postby Meliva » Sun Apr 22, 2018 1:01 am

yeah, it really does not pay well, honestly your better off using those turns to hunt for NPC treasure then working as a porter. Sure, it takes longer and more effort to do, but the pay difference is massive.
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Re: Working as port worker addition idea

Postby Grimrock Litless » Sun Apr 22, 2018 1:09 am

Maybe a rare chance of giving u 1 - 3 credits.

Event,
"While working, you saw some strange coins fall out of a box and took it while no one is looking!"

You got x credits.
"Got ya."
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