OG Deadking wrote:I'm confused, can we jsut keep Avonmora the way it is, this is just starting to get a wee bit over complicated
Complicated is the name of the game. If it wasn't, it wouldn't have the slogan "A Game For Intelligent People"
OG Deadking wrote:I'm confused, can we jsut keep Avonmora the way it is, this is just starting to get a wee bit over complicated
DezNutz wrote:OG Deadking wrote:I'm confused, can we just keep Avonmora the way it is, this is just starting to get a wee bit over complicated
Complicated is the name of the game. If it wasn't, it wouldn't have the slogan "A Game For Intelligent People"
DezNutz wrote:I think it would be very difficult to shift the resource market to how the GB market is set. Especially since the GoldSmithing is 100 percent open to any player, where as the resource market can be restricted, simply via port control (ability to use a plantation or other building is based on Governor).
For there to be relative fluctuation due to supply, the cost of goods would have to increase to a point that would allow for such fluctuation. This could be detrimental to new players who have limited funds. It would also have serious implications with skirmishes as the value of goods increase.
Feniks wrote:DezNutz wrote:I think it would be very difficult to shift the resource market to how the GB market is set. Especially since the GoldSmithing is 100 percent open to any player, where as the resource market can be restricted, simply via port control (ability to use a plantation or other building is based on Governor).
For there to be relative fluctuation due to supply, the cost of goods would have to increase to a point that would allow for such fluctuation. This could be detrimental to new players who have limited funds. It would also have serious implications with skirmishes as the value of goods increase.
Could be mitigated a bit by setting limits. Like food never go below 3 and never above 10 but fluctuates in that range based on demand
DezNutz wrote:Feniks wrote:DezNutz wrote:I think it would be very difficult to shift the resource market to how the GB market is set. Especially since the GoldSmithing is 100 percent open to any player, where as the resource market can be restricted, simply via port control (ability to use a plantation or other building is based on Governor).
For there to be relative fluctuation due to supply, the cost of goods would have to increase to a point that would allow for such fluctuation. This could be detrimental to new players who have limited funds. It would also have serious implications with skirmishes as the value of goods increase.
Could be mitigated a bit by setting limits. Like food never go below 3 and never above 10 but fluctuates in that range based on demand
Yes, but there has to be a gap between the buy and sell price as each port would both buy and sell the resource. That isn't much of a range of fluctuation.
Shadowood wrote:Captain Jack wrote:Once enough necessity for resources is created, we will be able to retire certain cards, like the party cards. Once party cards are removed, then we will be able to allow any plantations on a port. Once this is possible, we will be able to completely free every port market to buy and sell every resource.
My mind just blew and a little pee came out... not gonna lie.