Guild enemies

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Re: Guild enemies

Postby Roileon » Sat Jun 14, 2014 5:35 am

Grogggy wrote:
I'm sorry Roileon, I'm sure you will delete this for some esoteric rule, but you are REALLY NOT very impartial on these forums for an moderator. You frequently take sides and often your moderating follows suit.

Your in HELM now, HELM hates Trixi, Trixi makes suggestion, you give condescending answer and then double down on it.

You ought to let your cannons do your fighting...


Just because Trixi suggested it doesn't mean I automatically dislike it. So I'm simply going to say you're wrong about what makes me come to my decisions. It doesn't matter who suggest it, it matters what I think is right and I think what trixi is suggesting can already be done when Skyhawk's idea is implemented. When I state my opinion on something of course I'm not going to be impartial, it's my opinion, was this not obvious? My opinion isn't guild related, my opinion is related to how I think. I disagree with members of my guild on a lot of things and people in HELM disagree with me on things in the forums. It's opinion. On another not, the only time when I'm going to be 100% partial is when I'm typing in red or answering a question about what's in red. There's a difference between me as a mod and a player and I don't think I should have to defend everything I say because you don't like me in the game. Thanks for your concern.

To stay on topic, I do agree that guilds need more things to become interesting but this idea can be done with Skyhawk's. Also to clarify what Skyhawks idea is, it's not hiding all of the forums from new players, that's insane. It's being able to have the option when creating a forum to make it only readable to certain ranks with the permission to see it. You as a guild decide which forums are hidden and which aren't and which ranks see what. If you want to make all your forums hidden to new players then that's your choice.
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Re: Guild enemies

Postby Grogggy » Sat Jun 14, 2014 2:12 pm

This is my new "Warmonger" face....BWAHAHAHAHA!
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Re: Guild enemies

Postby DezNutz » Tue Oct 31, 2017 2:50 pm

Another oldie. I think this is another idea that needs to be revisited. Bumping.
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Re: Guild enemies

Postby sXs » Tue Oct 31, 2017 9:30 pm

I assume guilds can boot players and entry to a guild is by invitation. If this is referring to "third party" spying then that is different. But the same thing goes. How can you be sure, unless you are a dictator of a guild, that people of certain rank in the guild do not pass along information.

Not opposed to it or for it, but guilds are invitation and guilds have the ability to kick players.
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Re: Guild enemies

Postby Shadowood » Tue Oct 31, 2017 10:46 pm

Feniks wrote:I assume guilds can boot players and entry to a guild is by invitation. If this is referring to "third party" spying then that is different. But the same thing goes. How can you be sure, unless you are a dictator of a guild, that people of certain rank in the guild do not pass along information.

Not opposed to it or for it, but guilds are invitation and guilds have the ability to kick players.


They way I read it was an "Internal Bounty Board" for External Guild Enemies. Basically to make more Guild Interactions.

So in VUDU I place a Guild Bounty on Haron the Wicked. Only members of VUDU could collect.

I think that was this threads intention??? I could be wrong.
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Re: Guild enemies

Postby DezNutz » Wed Nov 01, 2017 12:14 am

Shadowood wrote:
Feniks wrote:I assume guilds can boot players and entry to a guild is by invitation. If this is referring to "third party" spying then that is different. But the same thing goes. How can you be sure, unless you are a dictator of a guild, that people of certain rank in the guild do not pass along information.

Not opposed to it or for it, but guilds are invitation and guilds have the ability to kick players.


They way I read it was an "Internal Bounty Board" for External Guild Enemies. Basically to make more Guild Interactions.

So in VUDU I place a Guild Bounty on Haron the Wicked. Only members of VUDU could collect.

I think that was this threads intention??? I could be wrong.


I'm thinking more like an EotC except for Guilds. A combination of both however would still be a worthwhile implementation.
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Re: Guild enemies

Postby sXs » Wed Nov 01, 2017 12:22 am

DezNutz wrote:
Shadowood wrote:
Feniks wrote:I assume guilds can boot players and entry to a guild is by invitation. If this is referring to "third party" spying then that is different. But the same thing goes. How can you be sure, unless you are a dictator of a guild, that people of certain rank in the guild do not pass along information.

Not opposed to it or for it, but guilds are invitation and guilds have the ability to kick players.


They way I read it was an "Internal Bounty Board" for External Guild Enemies. Basically to make more Guild Interactions.

So in VUDU I place a Guild Bounty on Haron the Wicked. Only members of VUDU could collect.

I think that was this threads intention??? I could be wrong.


I'm thinking more like an EotC except for Guilds. A combination of both however would still be a worthwhile implementation.


If this were the case, a guild version of EotC, 100% behind it.
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