How about those Man of War ships

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Re: How about those Man of War ships

Postby Mohammed » Fri Apr 05, 2013 1:52 pm

Juicylettuce wrote:Nope. If you lose it you don't get it back




oh bad they should fix this and make it available if you lose it
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Re: How about those Man of War ships

Postby Mohammed » Sat Apr 20, 2013 7:26 am

recently i was playing careless and lost my MOW is there any way i can get a second one
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Re: How about those Man of War ships

Postby MAjesty » Sat Apr 20, 2013 7:39 am

change nations goofy, come be a real pirate...

in Somalia

"In Somalia, people have no laws, they have no rules and they never grow old!"
-Zombie Jesus, Inevitable King of Somalia
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Re: How about those Man of War ships

Postby Shaydo » Wed Apr 24, 2013 9:51 am

Please correct me if i'm wrong in anything, i can't find all the relevant posts.

1. You can only get 1 MoW per person.
2. MoW are non-trade-able (no commandeer, etc)
3. (2) Is to stop one player becoming over powered with a lot of MoW.
4. MoW can be won in combat if done legally (No DR manipluation, etc.)
5. (4) Kinda seems to contradict (3).
6. This server will run for a very long time,((3) eventually gona happen then...)

Surely if a MoW is supposed to be your flag ship, the pride of your fleet, then you'd most likely ignite all the unspent gun powder on board and break its back, before allowing the ship to be captured by pirates.

To this end i would propose 3 things:-

1. MoW cannot be captured in combat, if it would be captured it is instead sunk.
2. MoW due to having its back broken is irretrievable using tidal wave.
3. If your MoW is sunk then you can go back to your nation and do a mission chain to get a new one(Doesn't have to be easy, expensive ship after all)

That way everyone can only ever have 1 MoW, and it remains as a flag ship, but if lost another can be acquired.

If someone manages to get 2 in a fleet at 60 att, with a 60 sol, is there anything that could beat that fleet? You could hit indiscriminately knowing retribution would be unlikely.
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Re: How about those Man of War ships

Postby Captain Jack » Wed Apr 24, 2013 10:33 am

For now, you can lose your MoW if you are extremely careless as MoW are difficult to capture right now. We are examining the case to lift commandeer restriction if MoW is your last ship. This way, someone will be able to destroy someone just to get his MoW. If implemented this way, this action will be logged in the administration monitoring log to prevent cheating. This possible review in commandeer restriction clearly demonstrates our willingness to allow capture of MoW if done legally in combat.

For those that lose the MoW,the blow will be big, agreed. We foresee two possible actions for a player that loses a MoW; Either win it back or in the most extreme case, probably abandon the game (if one sees a MoW as that important). We do not allow a character restart after all as it is pointless and can lead to cheating (ie MoW farming/passing - This is why every MoW capture is logged in the administration Monitoring log, something like the global events list you see where are check-worthy things are logged for administrators to review). Perhaps we could add a special flag when a MoW is created to imprint the first owner id/name on the ship. Then we could create a new mechanism to add an extra way to win back a lost MoW. One easy solution as a kick start would be that commandeer restriction will not be active, allowing trade in this way from the winner to the initial owner. However, we doubt that if you done a whole lot to win a MoW to haggle it back but still it might be interesting to add this option.

Both suggestion can be forwarded in the same time if the playerbase would like such mechanisms. If you got more in mind, please let us know.

Shaydo wrote:If someone manages to get 2 in a fleet at 60 att, with a 60 sol, is there anything that could beat that fleet? You could hit indiscriminately knowing retribution would be unlikely.


Obviously, the more MoWs one has, the better for him and the more strong he will be. Generally, the stronger a fleet is, the better for the owner. It is not just this though and the owner has to still use it wisely. Any fleet can be beaten with no or with voodoo. For example, with voodoo, a single cutter can win any such fleet.

This reminds me that it is time to update the mechanism on which-ship-fires-first. Right now it only takes in mind the Cotton Sails upgrade. If the upgrade values are equal, it rolls a dice. Instead, we must make it compare the ships speeds, the faster ship fires first (Cotton Sails will still play a major role here but base ship speed will also be taken in mind, which means better ship utilization and in our example, a lvl 10 cotton sails Cutter will always fire first). If two ships are again equal, then the solution of a roll will again be used.
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Re: How about those Man of War ships

Postby Captain dungeness » Thu Apr 25, 2013 1:10 am

Captain Jack wrote:This reminds me that it is time to update the mechanism on which-ship-fires-first. Right now it only takes in mind the Cotton Sails upgrade. If the upgrade values are equal, it rolls a dice. Instead, we must make it compare the ships speeds, the faster ship fires first (Cotton Sails will still play a major role here but base ship speed will also be taken in mind, which means better ship utilization and in our example, a lvl 10 cotton sails Cutter will always fire first). If two ships are again equal, then the solution of a roll will again be used.


Favorable Winds also affects ship speed, it should also be involved in calculating who fires first!

-Captain D
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Re: How about those Man of War ships

Postby Xepshunall » Mon Apr 29, 2013 7:35 am

Captain Jack wrote:For those that lose the MoW,the blow will be big, agreed. We foresee two possible actions for a player that loses a MoW; Either win it back or in the most extreme case, probably abandon the game (if one sees a MoW as that important).


That's a no-brainer. MoW loss is a game breaker unless you are a follower. I'm all for abandoning the game if my MoW is taken.
Yesterday I gave my all. Today I'll give more. Tomorrow, I'll take back what you took for granted.
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Re: How about those Man of War ships

Postby MAjesty » Mon Apr 29, 2013 8:50 am

Admin.

As i see the leveling up process now, you get 3-4-5 points per level.

If your ship loses a level, do you again lose a randomly decided 3-4-5 points?

I only ask because i gained a level and 4 attributes on a ship, used a MC to maximize the gain, but then when i lost a level, i lost 5 attribute points.

It seems unfair that you can lose a 25 credit card like that... however, i might be misunderstanding the situation.

Please explain if you would be so kind.
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Re: How about those Man of War ships

Postby Captain dungeness » Mon Apr 29, 2013 7:49 pm

Zombie, it works the other way too. I was able to make a level 4 Large Merchantman with 23 attribute points by losing to a patrol battle over and over. 21 points is the theoretical best for a level 4. It cost a bit of gold though...

Also I was able to improve one of my SotL by losing a PVP battle. It had 45 points and after leveling it back to 10 it had 46 points.
-Captain D
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