For now, you can lose your MoW if you are extremely careless as MoW are difficult to capture right now. We are examining the case to lift commandeer restriction if MoW is your last ship. This way, someone will be able to destroy someone just to get his MoW. If implemented this way, this action will be logged in the administration monitoring log to prevent cheating. This possible review in commandeer restriction clearly demonstrates our willingness to allow capture of MoW if done legally in combat.
For those that lose the MoW,the blow will be big, agreed. We foresee two possible actions for a player that loses a MoW; Either win it back or in the most extreme case, probably abandon the game (if one sees a MoW as that important). We do not allow a character restart after all as it is pointless and can lead to cheating (ie MoW farming/passing - This is why every MoW capture is logged in the administration Monitoring log, something like the global events list you see where are check-worthy things are logged for administrators to review). Perhaps we could add a special flag when a MoW is created to imprint the first owner id/name on the ship. Then we could create a new mechanism to add an extra way to win back a lost MoW. One easy solution as a kick start would be that commandeer restriction will not be active, allowing trade in this way from the winner to the initial owner. However, we doubt that if you done a whole lot to win a MoW to haggle it back but still it might be interesting to add this option.
Both suggestion can be forwarded in the same time if the playerbase would like such mechanisms. If you got more in mind, please let us know.
Shaydo wrote:If someone manages to get 2 in a fleet at 60 att, with a 60 sol, is there anything that could beat that fleet? You could hit indiscriminately knowing retribution would be unlikely.
Obviously, the more MoWs one has, the better for him and the more strong he will be. Generally, the stronger a fleet is, the better for the owner. It is not just this though and the owner has to still use it wisely. Any fleet can be beaten with no or with voodoo. For example, with voodoo, a single cutter can win any such fleet.
This reminds me that it is time to update the mechanism on which-ship-fires-first. Right now it only takes in mind the Cotton Sails upgrade. If the upgrade values are equal, it rolls a dice. Instead, we must make it compare the ships speeds, the faster ship fires first (Cotton Sails will still play a major role here but base ship speed will also be taken in mind, which means better ship utilization and in our example, a lvl 10 cotton sails Cutter will always fire first). If two ships are again equal, then the solution of a roll will again be used.