Diplomacy: Nation change barrier

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Re: Diplomacy: Nation change barrier

Postby William one eye » Mon Jun 27, 2016 6:18 pm

RE Stan
[quote="Stan Rogers"]Unfortunately, none of the immediate routes suggested would work as when I want to apply to a nation with no active king or council, I'll wait a long time for approval. :cry:

route 2 requires no king or council

Re Deznutz

as someone who is stuck as a pirate.
I would prefer a waiting period as a member of a country over being stuck as a pirate.
I would much rather be able to fly a nations flag.

I liked my visa idea - because you should be able to fly the flag of the country before you rank up if you want to.
maybe use the visa idea instead of becoming pirate - you can apply for a visa and leave your current nation to join the new nation-
you can fly the flag if you want to or not -but you are in a waiting period until a mandatory time period is up.
I think this should not apply for players joining a nation for the first time.


Under my current pirate status I am still able to enter banks - weather I am supposed to be able to or not.
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Re: Diplomacy: Nation change barrier

Postby Haron » Mon Jun 27, 2016 6:37 pm

Stan: My suggestion makes you wait only 3 days to enter a "new" nation, since the "royal pardon" will be automatically granted. Of course, shorter automated accepts for "no king" nations could be implemented, but if you read my suggestion about wars and blockades, I think you'll see that the concept of "enemies of the state" should force people to wait some time before joining a nation, so they cannot instantly avoid the punishments such "enemies of state" would get.

Also, you are not entirely correct in your observation that this suggestion is designed in order to make national takeover harder. It is a consequence, sure, but it is not my reason for suggesting it.

This thread should be read in conjuncture with my suggestion "Wars and Blockades". I state that if we are to have more diplomacy between nations, with things like real wars (with declaration of war), blockades and such, there is a need to tie a player more closely to his nation. And so, my suggestion is meant to make leaving your nation costly, and something you would not do lightly. And a period as "pirate" before being allowed into a new nation is needed primarily to stop people from entering another nation and start/end wars, or even fight the war from within (even though a well prepared guild may be able to do so even with my suggestions). This suggestion is thought through to fit particularly well with my suggestion in the "wars and blockades" thread.

I have no big problems with the taking over of nations as the rules stand today, even though I think it SHOULD be more costly - and so I suggested a percentage of influence lost when changing nations. This, however, is a small matter, in my opinion. But introducing the concepts of wars between nations will simply be impossible if everyone can change nation at any time, without any cost. Then "belonging to a nation" does not really make sense.

Another, but in my opinion worse, alternative, would be to merge the concepts of nations and guilds. Give each guild a flag, and call it a nation. That would make national takeovers impossible, and it would make the "kings" (guildmasters) all-powerful within their nation. Not a good idea, in my opinion. So the ability to change nations should remain, but some measures must be taken to strengthen a players tie to his nation, and make changing nations more difficult. All this only if we ever plan to implement wars and more sophisticated diplomacy between nations (which I hope we do). If not, things work OK the way they do.
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Re: Diplomacy: Nation change barrier

Postby William one eye » Mon Jun 27, 2016 6:43 pm

Nations and Guilds should not be tied together unless they choose to form themselves that way on their own.
If they were automatically tied together guilds would serve no purpose
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Re: Diplomacy: Nation change barrier

Postby Stan Rogers » Mon Jun 27, 2016 6:47 pm

Haron wrote:
This thread should be read in conjuncture with my suggestion "Wars and Blockades". I state that if we are to have more diplomacy between nations, with things like real wars


Pardon me for responding to the latest posts and not the entire thread. You are correct that taken in context with more complex diplomacy, wars, blockades etc., the current simple system will inhibit many desired features.
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Re: Diplomacy: Nation change barrier

Postby DezNutz » Wed May 31, 2017 9:54 pm

Bumping due to relevance.
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