Patarero (flagship addition)

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Re: Patarero (flagship addition)

Postby Blackbearad » Mon May 15, 2017 4:11 pm

+1

brilliant idia
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Re: Patarero (flagship addition)

Postby Shadowood » Mon May 15, 2017 4:15 pm

Danik wrote:My concern is that we are speaking about the wrong type of gun here, if it is to be so special and sought after : the swivel gun was common as muck and could be found widely on many types of ship : for small trade vessels it was likely to be the main armament and used to repel boarders as longer range fighting was well beyond their capabilities.
Far more valuable for close-range battles was the 'Carronade', developed for the Royal Navy, which was a brutal close-quarter weapon. Alas, it didnt come into service until later into the Age of Sail : to illustrate : the swivel gun threw about 3.5 pounds of shot or grape : the larger carronades went up to 64 pounds : when the average long gun came in at 24 pounds, this added firepower was significant. The downside was they were less effective than long guns over 1000yds but as the RN favored close-quarter battles they were readily adopted. But inside that range, they were a terrifyingly destructive force and when used with grape or canister shot, a real crew killer.


I think both the Patarero and the Carronade could be incorporated into this brilliant suggestion that was made here awhile back...

viewtopic.php?f=4&t=3073&hilit=foundry
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Re: Patarero (flagship addition)

Postby Maha » Mon May 15, 2017 4:24 pm

Danik wrote:My concern is that we are speaking about the wrong type of gun here, if it is to be so special and sought after : the swivel gun was common as muck and could be found widely on many types of ship : for small trade vessels it was likely to be the main armament and used to repel boarders as longer range fighting was well beyond their capabilities.
Far more valuable for close-range battles was the 'Carronade', developed for the Royal Navy, which was a brutal close-quarter weapon. Alas, it didnt come into service until later into the Age of Sail : to illustrate : the swivel gun threw about 3.5 pounds of shot or grape : the larger carronades went up to 64 pounds : when the average long gun came in at 24 pounds, this added firepower was significant. The downside was they were less effective than long guns over 1000yds but as the RN favored close-quarter battles they were readily adopted. But inside that range, they were a terrifyingly destructive force and when used with grape or canister shot, a real crew killer.


i had vaguely the name carronade in mind when i prepared this proposal. not sure of the name i googled small swivel cannon. i found what i was looking for. the carronade is a normal cannon replacement by the look of it. i wanted a 'last shot' addition of limited impact.

the 'rarity' element adds spice to the game. too bad it doesn't follow RL. :)
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Re: Patarero (flagship addition)

Postby Dmanwuzhere » Tue May 16, 2017 10:41 pm

-1 in a raid situation I agree that putting the time in to renew crew 1 by 1 is not worth the fun.
As for it being realistic so was removing barnacles and sometimes sitting in a port for months repairing from a lucky but unfortunate shot.
But I wont be +1 on incorporating those chores either.
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Re: Patarero (flagship addition)

Postby William one eye » Wed May 17, 2017 2:26 am

Dmanwuzhere wrote:As for it being realistic so was removing barnacles



don't want to remove the barnacles - they are useful for keelhauling the crew that get out of line.
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