Deepwater Salvage

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Re: Deepwater Salvage

Postby William one eye » Thu Mar 09, 2017 2:37 am

Bump - made a few edits

added how ports would have variation,
added danger of sea creature attack

now that we have a mostly dry seabed I am bringing this back up again for re-evaluation
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Re: Deepwater Salvage

Postby Boosb » Thu Mar 09, 2017 10:58 am

I like the idea of extra options to do in the game. So considering balance and stuff, why not?
t’s not personal, Captains. It’s strictly business.

But you may contact T'zak Ryn [Merc] for YOUR business!
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