Meliva wrote:i gotta side with Haron on this. while I would rather enjoy being able to make voodoo I personally need myself, this idea could damage the card market. once a large player fully upgrades this, they would have no need to buy voodoo off the market, or at least not need to rely on the market as much. this would mean any smaller player wanting to sell powerful voodoo they don't really need atm(such as mindbars, or master craftsmanships) would have a harder time selling and may need to lower the price.
agreed, it would make the booster package almost obsolete, players will invest in the forge so they get the cards they want all the time, those who cannot afford hideout buildings often don't need the voodoo and haven't the credits to buy boosters. therefore the amount of unused cards will be greatly reduced.
as a result far less cards become on the market. the cards useful for starters will imo mostly disappear from the auction and become thus more expensive, while the expensive voodoo (beneficial for advanced players) becomes cheaper on the market for the demand for those cards is diminished.
also it removes a scarcity from the game and that is not good for player to player interaction.
CDV would profit from this, suddenly he could make bribes by the dozen and get captains at a fixed price.