We are looking for a lighter ransom policy after the implementation of Sink Chances
The best idea on the table, that can be forwarded fast is the following:
->Gold Coins Plunder (Ransom) max limit is reduced from 250k to 150k
->Additionally, Advanced Piracy now grants 5% per card (instead of 2%). This means that with 5 AP cards, you will get a total 25% or a maximum of 37500 (instead of 25k) and for a grand max total of 187.500 that the defender will now lose (instead of 275k).
Advanced Piracy will now work better towards low random enemies (ie someone at 40k random, will now lose 50k instead of 44k) which also means that the last remaining hits will be fewer.
There is also more plunder discussions/suggestions where you will have trouble finding (The following words in your search query were ignored because they are too common words: plunder.). If anyone does, please kindly post the link here. Thanks!
Objections or not, please post here. This is something that is of urgent priority.