Gambling ship (run by pirates only)

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Gambling ship (run by pirates only)

Postby Maha » Fri Dec 09, 2016 12:36 pm

Gambling ship

Alternative for banking for pirates

Requirements: jolly Roger, hideout &, 5000 pvp wins & 1 SOL lvl10
Leveling up (present level PVP wins *120%)pvp wins & 1 SOL lvlL10 *(1+rounddown(new level/5)) (lvl5-9 two SOL’s, 10-14 three SOL’s etc)

Pirates will never be part of the establishment. Bankers, nobles and merchants can be cut throat, but the outer veneer is sophisticated; they are well dressed and meet each other at the polo or golf club. Yet no port can fully function when the baser instincts of her population are not provided for. Certain pirates have managed to find some respect as well to do businessmen in the gray world of gambling. These businessmen run their illegal syndicates in a port with the unofficial blessing of the governors.

Each month these semi respected businessmen have to put an offer to the nation that holds the port. The top 5 offers will come up to the vote by the nation’s counsel and the winner gets the right to sail his gambling ship into port. For one month that ship will be under the ports protection and under the table a fee for ´protection´is paid.

The pirate businessmen can of course apply to multiple ports, but cannot run a gambling ship in more than 1 port at the time. So if 2 or more ports vote for the same pirate, that pirate has to choose 1 and the other ports will go without a gambling ship that month.

A gambling ship consists of a rebuild ship of the line or even a few of them merged into one huge gambling hall. These ships are no real ships anymore but floating palaces and therefore cannot be commandeered or plundered.

A level 1 gambling ship offers a low stakes dice game and a low stake betting service on Avonmora daily events like predicting the: Most Influential player , Most Notorious player, Greatest rise, Greatest fall, Most battles, Most Powerful Nation and Most influential Nation
At level 5 bets can be made on the numerical data connected to these categories for higher stakes. (Predict the rise in fame points of the highest riser or the total influence of the most influential player etc.
Level 10 allows betting in credits at low stakes, level 15 at high stakes
Level 20 allows combine naming the player and the amount involved for super stakes!

The pirate business men will set the going rates per event as he likes. ( most notorious player: no betting, greatest rise 2:1 and most battles 7:1) the pirate can change these rates at any time, but the rate at the time of the deal is what will be paid out.

Each day port holding nations will find a small chest full of gold (credits automatically exchanged at the last used exchange rate in the credit exchange) in their treasure room. Nobody knows who or how it is done, but the amount of gold in these chests is always equal to 1% of yesterday’s total bet gold. (it´s whispered that a lowlife called CJ acts as a middleman and has sticky fingers when it comes to delivering the gold.)

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i have tried to provide a banking alternative for pirates. it´s both expensive in the form of level 10 SOL´s and based on pvp wins for that is what pirates do for a living.

i think of a page that shows all betting ships for the ports that a player has access to (ship or warehouse presence) by clicking on a gambling ships name a betting board appears, complete with the max bet per category. The max bet depends on the betting level and on the gc and credits that the pirate has put in his gambling ship. all bets has to be able to be paid out at midnight.

i realize that something like this is a huge thing to implement. i am not a gambling men myself, so i don´t know if the betting options i mentioned are realistic to bet on or not. ideas are welcome. the main idea is to have an ´illegal´ alternative for the bank that can only be run under the Jolly Roger

Addition: an option could be that high stake betting is done in goldbars.
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Maha
 
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