Cost of officers

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Re: Cost of officers

Postby Sebena » Wed Oct 26, 2016 3:09 pm

You got reply on it
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Cost of officers

Postby DezNutz » Wed Oct 26, 2016 3:26 pm

John Avery wrote:Everything is unbalanced to players that are struck with a new threat or encounter; After a certain period of time, they realize its a good strategy how the game works etc.


In a general sense, I agree with your statement; however, I disagree with your use of it in this case. As Phoenix stated in so many words, one could use this to obliterate a player into retirement from the game. That's not a strategy, that's an exploit. The designers of this game want to keep players.
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Re: Cost of officers

Postby Stan Rogers » Wed Oct 26, 2016 4:42 pm

I always just assumed the price of officers were dependent upon officers in house: not officers that once were in house.

Appears I was wrong and not in agreement with the situation.
If I purchased a couple captains that puts me over the 200 captain and lose a lvl on each ship guideline and then find I do not want the repair/lvl up cost, can I not assassin myself to get back below that 200 ships/captains and restore the damage percentage to pre 200 captain limit ?
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Re: Cost of officers

Postby Captain Jack » Wed Oct 26, 2016 6:29 pm

Stan Rogers wrote:I always just assumed the price of officers were dependent upon officers in house: not officers that once were in house.

Appears I was wrong and not in agreement with the situation.
If I purchased a couple captains that puts me over the 200 captain and lose a lvl on each ship guideline and then find I do not want the repair/lvl up cost, can I not assassin myself to get back below that 200 ships/captains and restore the damage percentage to pre 200 captain limit ?


No you were not wrong. Phoenixknight is wrong.

The officers cost is always only relevant to the number of officers present.


I just verified it as well (for the sake of integrity):
Code: Select all
Officer Type   Hired Now   Next Officer cost   Actions
Captains (Each ship in a fleet needs a captain)   26   33,670   Hire
Admirals (Each fleet needs an admiral)   15   76,800   Hire
Merchants (Each trade route needs a merchant)   14   34,856   Hire
Officer Contracts have reduced the original prices above by 40%


I then used an Assasin who murdered an Admiral:

Code: Select all
Officers Recruitment
Officer Type   Hired Now   Next Officer cost   Actions
Captains (Each ship in a fleet needs a captain)   26   33,670   Hire
Admirals (Each fleet needs an admiral)   14   69,713   Hire
Merchants (Each trade route needs a merchant)   14   34,856   Hire
Officer Contracts have reduced the original prices above by 40%


Most probably, you missed something.
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Re: Cost of officers

Postby PhoenixKnight » Wed Oct 26, 2016 6:45 pm

May be I had a glitch, or I forgot to account for something . I checked again and CJ is right.

Officer Type Hired Now Next Officer cost Actions
Captains (Each ship in a fleet needs a captain) 267 1,474,148 Hire
Admirals (Each fleet needs an admiral) 84 1,316,550 Hire
Merchants (Each trade route needs a merchant) 70 502,535 Hire

Your assassin has successfully murdered one of PhoenixKnight (#28199) merchants !

Captains (Each ship in a fleet needs a captain) 267 1,474,148 Hire
Admirals (Each fleet needs an admiral) 84 1,316,550 Hire
Merchants (Each trade route needs a merchant) 69 491,956 Hire
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Re: Cost of officers

Postby Admiral Nelson » Wed Oct 26, 2016 7:17 pm

Wolfie wrote:You got reply on it


Gotcha ;)
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