by Xepshunall » Wed Jan 23, 2013 4:22 pm
Captain Jack won't change what he thinks is a good idea. The current setup supposedly promotes excitement and advancement for new players, thus keeping their interest. It doesn't seem to matter that there are those who have been around a while and will poach these players to the point that they lose all interest in playing.
The real problem I see is that a ship has to park in a port before it can plunder. Does a pirate attack in a port? Only if he is stupid. Or if the port is the target and is weak enough to be taken by a single pirate fleet.
So the realistic way to come into range is to be within a certain distance from another ship. If this were possible, it would be based on location on the map and a straight line distance. This should overcome danger ratings. After all, If it can be seen to be in range, it is target-able. To fail to acknowledge this reality in the game is to show a complete lack of any common sense. This should be in conjunction with an ability to have escort fleets to protect your trade fleets and the option to add a certain amount of distance to a trade route if there is a pirate in the path. When the pirate is in the port is the time to factor in danger ratings.
This should be acceptable to a pirate and would be fair to all if the escort fleet is set to automatically attack in retaliation to incoming attacks on either itself or the trade fleets that they escort. Any pirate worthy of his title will know how to take advantage of this arrangement. This would apply to an escort fleet whose mission is to protect an ally player's trade fleets also. After all, we are nations and guilds. The trade fleets under the protection of the escort would move as a group and the owner of the escort fleet would determine how many fleets he will protect with his escort. If a player's escort fleet is protecting another player's trade fleets then there would have to be an agreement on percentage of profit transfered to the escort. This would encourage the trader to cast enhancement voodoo on his escort which might run out and would have to be replenished (can anyone hear the implied word "credits" in there somewhere?) .
How is that for a fair way to promote engagements? The only way that this would not be doable is if there are no such things as grid coordinates in this game. I think that between Hawk's proposal of distance from port having an effect on availability to be plundered and my suggestion of being attackable based on distance when beyond that range from port, we can have a very interesting game.
Yesterday I gave my all. Today I'll give more. Tomorrow, I'll take back what you took for granted.