Plunder - Port Bombardment

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Re: Plunder - Port Bombardment

Postby Haron » Sat Jul 02, 2016 3:51 pm

It's possible, Deznutz. My suggestion required a declaration of war before attacking a port, and the port would also be defended by a "defensive blockade", in addition to forts. The consequence would be both lost population, plus lost influence by the controlling nation, as well as gold from their treasury. I suppose your suggestion would be a way to attack the port without declaring war out having to defeat the defensive blockade, but dealing damage only to the population, and less so than my suggestion. But does it seem right to allow such attacks to a port that has a "defensive blockade" in place? Shouldn't it be able to prevent such bombardments? And if so, are such bombardments really compatible with the war succession? I'm not really sure how this would work together. There may be some way to do so, but I don't see exactly how.
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Re: Plunder - Port Bombardment

Postby DezNutz » Sat Jul 02, 2016 4:02 pm

Haron wrote:It's possible, Deznutz. My suggestion required a declaration of war before attacking a port, and the port would also be defended by a "defensive blockade", in addition to forts. The consequence would be both lost population, plus lost influence by the controlling nation, as well as gold from their treasury. I suppose your suggestion would be a way to attack the port without declaring war out having to defeat the defensive blockade, but dealing damage only to the population, and less so than my suggestion. But does it seem right to allow such attacks to a port that has a "defensive blockade" in place? Shouldn't it be able to prevent such bombardments? And if so, are such bombardments really compatible with the war succession? I'm not really sure how this would work together. There may be some way to do so, but I don't see exactly how.


I understand. I think it all depends on what is implemented and in what order. Both your and my suggestions contain pieces that can implemented before other parts of the suggestion. Depending on what CJ and dev team determine, may require us to make alterations to our suggestions to fit how things interact.
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Re: Plunder - Port Bombardment

Postby not a pirate » Sat Jul 02, 2016 4:07 pm

-1.
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Re: Plunder - Port Bombardment

Postby Haron » Sat Jul 02, 2016 4:09 pm

Exactly. What would be helpful in moving forward, though, would be comments from more players. I'm sure several of the more experienced players have opinions on this, and getting their comments should help make whatever is implemented be as good as possible for the future of the game.
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