New feature discussion: Search and Expose

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Re: New feature discussion: Search and Expose

Postby Sebena » Tue Jan 26, 2016 6:07 pm

Roberts wrote:
Wolfie wrote:if it is possible to put more targets than one then it has huge potential to co-operate in guild for deciding which target to ride and with how much people so that spoils of war are equally spread :)


:lol: :lol: :lol: I thought you were family oriented at SSTG? Raid*



:lol: I admit we all have wife but we also have something in every port so yea we are family oriented :D
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Re: New feature discussion: Search and Expose

Postby Roberts » Tue Jan 26, 2016 6:10 pm

Then why are you riding targets?...
Civilian:Are you insane? One pirate against trained pirates... Who do you think this man is? God?
My Leader: No. God would have mercy. He won't.
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Re: New feature discussion: Search and Expose

Postby Sebena » Tue Jan 26, 2016 6:14 pm

Roberts wrote:Then why are you riding targets?...


:lol: I am not adequate person to answer on this.
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Re: New feature discussion: Search and Expose

Postby Crackedcubes » Tue Jan 26, 2016 6:54 pm

Instead of # of ports impacting track life, how about time traveled. As some ports are much further away than others.
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Re: New feature discussion: Search and Expose

Postby Captain Jack » Tue Jan 26, 2016 7:12 pm

Let's not make it more complicated at this part I guess.
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Re: New feature discussion: Search and Expose

Postby Dejanira » Wed Jan 27, 2016 9:57 am

+1
Stay tuned on Radio Image Bermuda!
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