Mission ideas

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Mission ideas

Postby Captain Jack » Tue Jan 24, 2012 5:01 pm

We need mission ideas.

Titles, mechanisms and loot prizes.

Here are some general ideas:

A)Treasure Hunt
Description: Player will try to discover a treasure. Exact details on how this will be done, have not been cleared out so ideas are welcomed).
Earnings: Loot such as FAME, GOLD, VOODOO cards and less possibly credits.
Perhaps one treasure hunt for each. The most common should be for Voodoo Cards.

B)Governor Daughter/Son or some other title for this
Description:: Each port will have a possible target for you to flirt with. There will be things to do to increase your affinity with your target, scaled into levels.
Earnings:Perhaps boost to title ranks, Voodoo cards, special items (not yet implemented or even announced), fame, special achievement title.

C)Privateer missions
Description:Only Pirates will have access to this type of missions and will be hidden missions set by the council of a country (which will be real players) to hit specific nations they are at peace with (but want their doom - just like it happened in the real history).
Earnings:Gold and Fame and perhaps affinity with a governor daughter.

D)Nation Missions
Description:Given both by the game and council of players on a fashion similar to how you currently change nationality.
Earnings: Gold and Fame and perhaps affinity with a governor daughter.

E)Other missions
Description:
*Missions to transport resources or gold or a message or population to another port.
*Missions to catch (x amount of fame damage) a specific pirate (These can be called as Bounties, created by both players or the game)
*Kill the Leviathan/Sea Monsters
*Something else?
Earnings:Anything could fit here.


Feel free to post your ideas, enrich current proposals or add more. Mission system will be rushed right after Voodoo are implemented. It is also very crucial to be completed soon as we want to add more ways to obtain Voodoo Cards without credits.
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Re: Mission ideas

Postby Lordsiva1 » Thu Jan 26, 2012 10:52 pm

You could have patrol missions, where the game/players set patrol points around ports owned by their own country and a set amount of pirates/fame killed/gained.

Or raid missions where you are tasked to go to an enemy/not own countries port and sink a certain amount of merchant ships of a specific or all other nations with background meaning of 'hampering' that nation/s.

There could also be scout-like missions (bribe 'dock worker/governor/etc) a random sum of money maybe) where it can force one trade route of a random player to become visible to only your own nations player, thus could mean players use escort ships or a game system where you can add escort routes, just like a trade route but used to protect the trade route though this doesn't seem that feasible in how it could/would work.

Maybe even some invest missions where the players are tasked to build up a specific port to a certain influence mission for special rewards such as unique ships and special items. With a back story with something in the line of patriotic duty or Maintaining the Might of The Nation

just a few ideas off the top of the head.
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Re: Mission ideas

Postby Captain Jack » Fri Jan 27, 2012 1:36 am

Nice ideas! The influence one is really original, something that has not even crossed our minds!

There is much talk about escorts too. Sure they can be missions too but perhaps only of NPC vs NPC cases.

(Off topic; I will open a new topic for a feature idea I just got and I am sure you will like)
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New Missions.

Postby Bj » Sat May 19, 2012 10:27 am

I think that we should be able to do more missions to gain gold, fame, or voodoos.
Things like bounty quest u can take to achieve gold, etc.
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Re: New Missions.

Postby Phill » Mon May 21, 2012 9:53 am

Aye, I agree that more missions offering a variety of outcomes would indeed increase interest and help hold on to newer players by helping them get hooked.

But I wouldn't call them a priority over fundamental changes/new features that are currently being worked on.
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Re: Mission ideas

Postby Vane » Tue Nov 13, 2018 6:33 am

Captain Jack wrote:We need mission ideas.

Titles, mechanisms and loot prizes.

Here are some general ideas:

A)Treasure Hunt
Description: Player will try to discover a treasure. Exact details on how this will be done, have not been cleared out so ideas are welcomed).
Earnings: Loot such as FAME, GOLD, VOODOO cards and less possibly credits.
Perhaps one treasure hunt for each. The most common should be for Voodoo Cards.

B)Governor Daughter/Son or some other title for this
Description:: Each port will have a possible target for you to flirt with. There will be things to do to increase your affinity with your target, scaled into levels.
Earnings:Perhaps boost to title ranks, Voodoo cards, special items (not yet implemented or even announced), fame, special achievement title.

C)Privateer missions
Description:Only Pirates will have access to this type of missions and will be hidden missions set by the council of a country (which will be real players) to hit specific nations they are at peace with (but want their doom - just like it happened in the real history).
Earnings:Gold and Fame and perhaps affinity with a governor daughter.

D)Nation Missions
Description:Given both by the game and council of players on a fashion similar to how you currently change nationality.
Earnings: Gold and Fame and perhaps affinity with a governor daughter.

E)Other missions
Description:
*Missions to transport resources or gold or a message or population to another port.
*Missions to catch (x amount of fame damage) a specific pirate (These can be called as Bounties, created by both players or the game)
*Kill the Leviathan/Sea Monsters
*Something else?
Earnings:Anything could fit here.


Feel free to post your ideas, enrich current proposals or add more. Mission system will be rushed right after Voodoo are implemented. It is also very crucial to be completed soon as we want to add more ways to obtain Voodoo Cards without credits.




I believe this is no longer valid nor necessary given missions are currently in place for newcomers, bounties are added, governor daughters are present, and with the recent thought of "Game Paths" (Here: viewtopic.php?f=5&t=4635) which allow players to create and provide potential path lines to follow and complete. The options are limitless with this option in regards to roleplay, education, and entertainment.


No longer valid in my mind I Disapprove this thread.

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"Not all treasure is silver and gold mate."
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Re: [REVIEW] Mission ideas

Postby DezNutz » Tue Nov 13, 2018 8:51 pm

Disapprove.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
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