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[Deprecated] New Credits

PostPosted: Fri Jul 05, 2013 9:01 pm
by Adama
Okay look the credit system is pretty bad because this guy has money to blow on the game he gets more credits and has a easier adventure why not give more ways to get credits maybe a allowance or gold for credits it seems like the guys with the real money to use on this game can have a much easier time then us who have more important bills in conclusion captain jack there should be other ways to obtain credits besides trading voodoo and buying them (And the whole friend thing i mean come on) :|

Re: New Credits

PostPosted: Fri Jul 05, 2013 9:13 pm
by Big Brother
Hah, seems to me that this would be even more advantageous to those who can pay for the credits. They can earn credits in game (and have an easier time doing it as you say) and they can also purchase them. This would just make it easier for those that can pay to spend less, and get more. You have to understand that the credit purchase system is kinda what keeps the game afloat.

Re: New Credits

PostPosted: Fri Jul 05, 2013 9:24 pm
by Adama
That is true but they can take that as a advantage but we should still have some kinda easier advantage too maybe not the way i presented it but still

Re: New Credits

PostPosted: Fri Jul 05, 2013 10:24 pm
by Captain Jack
You basically want some more free credits then? Let me be as clear as I can on this subject.

Game development, maintenance and advertising is not free.
The game needs the income from the credits - it is vital.

It would be enough if every active player could pay about $10 a month. This amount of money, in the majority of the countries equals the ticket for 1 movie show at the cinema. It is a fair price.

However, (unfortunately) there are many people who do not pay at all. Fortunately, some people spend a lot more than $10 a month. This balances the problem we would otherwise have. The game is progressing thanks to such players (Thank you).

The reason we created the referral system is to give everybody a chance to contribute when buying (or buying enough) is not an option. If you do it right, you can earn a lot of credits. In the same time, you are helping the game by bringing in new players which continues the cycle; we benefit financially from the referral system, this is why we offer it.

There is already one way to get completely free credits. You get some voodoo for free, which you can sell for credits. There are also various in-game trades that can give you credits. I think they are more than enough for the time being.

As far as my position goes, I hope that every player (even the players who make enough free credits) would consider helping the game with one of the two fore-said options (buying or referring). The game is in heavy development phase after all and it is a pretty hard period for browser games - every bit helps.

Re: New Credits

PostPosted: Sat Jul 06, 2013 2:37 am
by Adama
ah i understand no disrespect intended thanks for explaining to me :D

Re: New Credits

PostPosted: Sat Jul 06, 2013 11:26 am
by Mohammed
i think that i suggested this once but i want to again cant we sell voodoo for gold cause i lot of people dont buy credits so gold for cards would be nice

Re: New Credits

PostPosted: Sun Jul 07, 2013 5:59 pm
by Captain Jack
mohammed, a gold to credits idea has been brought up before and discussed (check here: viewtopic.php?f=4&t=640&hilit=credits ). Xep brought some interesting points there and the discussion has reached a seemingly ending (Stall) point. As far as admin position goes, it does sound like a pretty risky (for game balance) option that we would rather avoid. We brought the issue up back then to get the necessary feedback following some random player suggestion.

ZJ, I like your idea for newcomers. Here is the topic where you can contribute more: viewtopic.php?f=4&t=456
As Spastic said, they are coming real soon so it is the perfect time to warm them up a bit.

Regarding your other thoughts, we will keep what you said in mind for the time being. I'll just say that adding "critical events" where someone can pay can obviously work out but could possibly hinder the deep strategical element this game has. For example, one of the reasons the card market works so well is because a handful of people are looking ahead and are trying to create the strategical advantage beforehand.