Page 1 of 2

(Ship Suggestion) Treasure Galleon

PostPosted: Thu Apr 04, 2013 10:01 pm
by Edward_Teach
Treasure Galleon:

Wood 275-300
Iron 130-150
Tools 25-40
Cotton 45-60
Turns to create 25-30
Speed Slow (I think it should be slow because its cotton is much higher than most trade ships)
Cargo 200
Cannons 20-30
Crew 125-175
Price 75,000-78,000

And I believe you should limit it to no more than 2 per fleet, so people don't take advantage if it's 200 cargo capacity. And it's cannons capacity is much higher so it can defend it's "treasures" on board, it's slow not very slow because of it's cotton rating.

I thought it would be a great ship to have.

Here is an image suggestion-
Image
If anyone has any suggestions on anything about this ship please feel free to post them

Re: (Ship Suggestion) Treasure Galleon

PostPosted: Fri Apr 05, 2013 4:00 am
by Roileon
This ship is way too cheap for it's qualities. 110 turns and 500,000 gold. And it should only have 1 per fleet. With that, the cost of supplies would also need to go up.

Re: (Ship Suggestion) Treasure Galleon

PostPosted: Fri Apr 05, 2013 5:43 am
by Mohammed
Roileon wrote:This ship is way too cheap for it's qualities. 110 turns and 500,000 gold. And it should only have 1 per fleet. With that, the cost of supplies would also need to go up.






i agree with roi but maybe the price should be 312500 ( the price of 5 large merchantman )

Re: (Ship Suggestion) Treasure Galleon

PostPosted: Fri Apr 05, 2013 6:09 am
by Spastic
I dont see how this ship will work. It only really stops sloops and sloops of wars but i only see a few people using them to plunder. Most people a fleet of BOWs, SOLs and a BOW large frigate combination. IMO i think that this ship will just become obsolete like many of the others.

Re: (Ship Suggestion) Treasure Galleon

PostPosted: Fri Apr 05, 2013 6:40 am
by Mohammed
spastic
the ship is good cause it can be combined with large merchantman for a better profit per fleet that is the main idea for it i guess

Re: (Ship Suggestion) Treasure Galleon

PostPosted: Fri Apr 05, 2013 7:04 am
by Spastic
yea but the ship will just slow down the entire fleet unless you are going for a route with a low crew count.

Re: (Ship Suggestion) Treasure Galleon

PostPosted: Fri Apr 05, 2013 7:30 am
by Mohammed
Spastic wrote:yea but the ship will just slow down the entire fleet unless you are going for a route with a low crew count.



exactly we can calculate the ship speed and just hire crew enough to get the trade route to be a 1 hour trade route

Re: (Ship Suggestion) Treasure Galleon

PostPosted: Fri Apr 05, 2013 9:37 am
by Xepshunall
We're going to need a very high capacity trade fleet to compensate for the need to severely reduce the number of ships owned. Upkeep will get out of hand when I collect 100 MoWs. :lol: Anyway, I like the ship but it kinda has to be overpriced so it will end up being owned by only those who have worked long and hard or are lucky enough to get one in a Tidal Wave. Only a player who wants a tiny group of ships will ever be willing to buy this and then only if a fleet will hold five of them. At least that's what it would take for me to build any.

Re: (Ship Suggestion) Treasure Galleon

PostPosted: Sat Apr 06, 2013 3:25 am
by Edward_Teach
The idea of this was to have a transport ship that would give you a boost in trade, when combined with LMM or TG, but only have one in a fleet. The cannons were so if anyone decided to use it more as a defender of a trade fleet, while still being a reliable trade ship itself, thats where the cannons come in, I gave it a decent amount to follow this roll.

Mohammed wrote:
Roileon wrote:This ship is way too cheap for it's qualities. 110 turns and 500,000 gold. And it should only have 1 per fleet. With that, the cost of supplies would also need to go up.
i agree with roi but maybe the price should be 312500 ( the price of 5 large merchantman )



And based on what you , and Mohammed, have said i think the price, in gold, should be 125,000 (the price of two LMM, because it doesn't carry 600 cargo, aka how many 5 LMM can carry) And on the topic of supplies how about you raise them to how many two LMM would cost in supplies.

I think what i have said evens it out, but thats just me.

Re: (Ship Suggestion) Treasure Galleon

PostPosted: Wed Apr 24, 2013 2:55 pm
by Captain Jack
The treasure galleon version for PG is Trade Galleon. If you think we need an extra ship with even more cargo than the Trade Galleon, then it must definitely meet these:
-More expensive than any other trade ship (perhaps double the price)
-Slower than Trade Galleon