Ship sink priority order
Posted: Tue Jan 29, 2019 10:16 pm
CJ,
I have long seen this mechanic, but just thought perhaps it may be a bug. If it is not, I would like to advocate for a change.
Currently, if you raid a player and get his/her treasury to zero, ships will start to be plundered. However, if the sink chance is high enough the ships will simply sink to the ocean floor and not go to the attacker. This is where I feel the mechanic is bugged. If the attackers has his victim at zero gold, all ships should be plundered IMO.
Was it intended to have sink chance still engaged if victim is at zero gold? If so, I vote to change the sink chance formula to [if player has greater then 0 gold sink chance is engaged] [if player gold = 0 then 0% sink chance]
Thank you
I have long seen this mechanic, but just thought perhaps it may be a bug. If it is not, I would like to advocate for a change.
Currently, if you raid a player and get his/her treasury to zero, ships will start to be plundered. However, if the sink chance is high enough the ships will simply sink to the ocean floor and not go to the attacker. This is where I feel the mechanic is bugged. If the attackers has his victim at zero gold, all ships should be plundered IMO.
Was it intended to have sink chance still engaged if victim is at zero gold? If so, I vote to change the sink chance formula to [if player has greater then 0 gold sink chance is engaged] [if player gold = 0 then 0% sink chance]
Thank you