Ship and Crew Tactics: Attack preferences
Posted: Tue Aug 28, 2018 1:43 pm
When ship battles occur, we all know that they get bloody real fast, but where is the strategy? How do we know what hurts a crew and ship the most? Here i introduce attack preferences.
Here you can have fleets attack certain parts of the ship first, such as main deck, sail, hull, masts, and even the cannons of the enemy. Each of these would have different effects:
Attack sails would decrease the enemy ship speed and evasion chances.
Attacking main deck would keep cree running which lowers morale, and in turn lowers accuracy of shots.
Attacking masts would decrease ship speed greatly as the ship wouldnt move without sails being in the air.
Attacking hull does the most damage to ships, however only reduces morale and ship health of enemy ships.
Attacking cannons decreases amount of shots a ship can make in a return fire.
Just a few examples of how we could make ship battles more interesting...
Thoughts..?
Here you can have fleets attack certain parts of the ship first, such as main deck, sail, hull, masts, and even the cannons of the enemy. Each of these would have different effects:
Attack sails would decrease the enemy ship speed and evasion chances.
Attacking main deck would keep cree running which lowers morale, and in turn lowers accuracy of shots.
Attacking masts would decrease ship speed greatly as the ship wouldnt move without sails being in the air.
Attacking hull does the most damage to ships, however only reduces morale and ship health of enemy ships.
Attacking cannons decreases amount of shots a ship can make in a return fire.
Just a few examples of how we could make ship battles more interesting...
Thoughts..?