Automatic Natural Disasters: Plague
Posted: Wed Jul 05, 2017 2:36 pm
Ahoy,
In order to avoid the obvious from being viewed as administration intervention, we are willing to script some conditions under which natural disasters will be invoked. This, as a result will become a daily possibility. In the same time, every natural disaster that ends up scripted in this way, will no longer be manually issued like it can happen now.
In this way, natural disasters will gradually become a PvE feature for the players to pit against.
The first natural disaster that will be scripted is plague. Plague affects port population.
Proposed functionality:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Factors such as:
-Overall % increase
-Total number increase
-Owning nation size (in ships in fleets number and active players)
-Total population increase across Avonmora
-Biggest and smallest ports size
-Ports number
-Number of days holding the port
-Plague history
will play a role in triggering a chance for a Plague disaster in a specific port.
Once a chance has been triggered, numbers will play a role in how big the plague will be.
Example:
-=-=-=-=-=-=-
Taking a port from 1M to 100M is a huge leap. Still, it is nothing if there are ports with 1B population around. The engine will take such a case in mind and will not trigger a chance even if the % difference is huge.
Getting a port from 600M to 2.1B in 3 days, will obviously be caught by the engine. The plague chance will be definite in such cases. There will however be a random part in how big the plague will be that will work in favor of the port.
Feel free to add your feedback. Our schedule is to implement this right after a manually issued plague that will balance the current population in Avonmora (it will be to all ports). This will come after the Growth rate suggestion implementation.
In order to avoid the obvious from being viewed as administration intervention, we are willing to script some conditions under which natural disasters will be invoked. This, as a result will become a daily possibility. In the same time, every natural disaster that ends up scripted in this way, will no longer be manually issued like it can happen now.
In this way, natural disasters will gradually become a PvE feature for the players to pit against.
The first natural disaster that will be scripted is plague. Plague affects port population.
Proposed functionality:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Factors such as:
-Overall % increase
-Total number increase
-Owning nation size (in ships in fleets number and active players)
-Total population increase across Avonmora
-Biggest and smallest ports size
-Ports number
-Number of days holding the port
-Plague history
will play a role in triggering a chance for a Plague disaster in a specific port.
Once a chance has been triggered, numbers will play a role in how big the plague will be.
Example:
-=-=-=-=-=-=-
Taking a port from 1M to 100M is a huge leap. Still, it is nothing if there are ports with 1B population around. The engine will take such a case in mind and will not trigger a chance even if the % difference is huge.
Getting a port from 600M to 2.1B in 3 days, will obviously be caught by the engine. The plague chance will be definite in such cases. There will however be a random part in how big the plague will be that will work in favor of the port.
Feel free to add your feedback. Our schedule is to implement this right after a manually issued plague that will balance the current population in Avonmora (it will be to all ports). This will come after the Growth rate suggestion implementation.