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Automatic Natural Disasters: Plague

PostPosted: Wed Jul 05, 2017 2:36 pm
by Captain Jack
Ahoy,

In order to avoid the obvious from being viewed as administration intervention, we are willing to script some conditions under which natural disasters will be invoked. This, as a result will become a daily possibility. In the same time, every natural disaster that ends up scripted in this way, will no longer be manually issued like it can happen now.

In this way, natural disasters will gradually become a PvE feature for the players to pit against.

The first natural disaster that will be scripted is plague. Plague affects port population.

Proposed functionality:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Factors such as:
-Overall % increase
-Total number increase
-Owning nation size (in ships in fleets number and active players)
-Total population increase across Avonmora
-Biggest and smallest ports size
-Ports number
-Number of days holding the port
-Plague history

will play a role in triggering a chance for a Plague disaster in a specific port.

Once a chance has been triggered, numbers will play a role in how big the plague will be.


Example:
-=-=-=-=-=-=-

Taking a port from 1M to 100M is a huge leap. Still, it is nothing if there are ports with 1B population around. The engine will take such a case in mind and will not trigger a chance even if the % difference is huge.

Getting a port from 600M to 2.1B in 3 days, will obviously be caught by the engine. The plague chance will be definite in such cases. There will however be a random part in how big the plague will be that will work in favor of the port.

Feel free to add your feedback. Our schedule is to implement this right after a manually issued plague that will balance the current population in Avonmora (it will be to all ports). This will come after the Growth rate suggestion implementation.

Re: Automatic Natural Disasters: Plague

PostPosted: Wed Jul 05, 2017 3:07 pm
by DezNutz
I have some hesitations with this, but do see nature disasters as something needed.

I think that increases should be looked at by port and via a tiered threshold. Smaller ports should be able to increase by a larger threshold than larger ports. Would also need to negate any increases that occurred within the growth rate margin.

Re: Automatic Natural Disasters: Plague

PostPosted: Wed Jul 05, 2017 3:21 pm
by Maha
nothing against scripted disasters. probably won't like them, who does? but that's not the issue.

i strongly suggest that port structures can be build that lower the risk of certain disasters. like a hospital, fire brigade, police force, waste disposal etc. each structure protects 100k people per level against 1 or more disasters.

Re: Automatic Natural Disasters: Plague

PostPosted: Wed Jul 05, 2017 3:22 pm
by Jessy's Dream
I like the ideas of port buildings affecting disasters. Perhaps we could have port buildings affecting population growth.

The unrealistic part of the population is the most disturbing part of all. Here we are discussing natural disasters triggering while the Transport of 20M immigrants at one cast is already an overkill.

A population restart for everyone is starting gaining ground. Coupled with the growth rate suggestion AND a hard cap on both TIs and BDs.

Re: Automatic Natural Disasters: Plague

PostPosted: Wed Jul 05, 2017 4:59 pm
by PFH
These structures would require more taxes in place yes? How would these be funded?

There would have to be a set up of different nation taxes for different structures, Like another law about different nation fees. Pirates would be excempt from this of course. pirate controlled ports wouldn't have these luxuries as well.

Re: Automatic Natural Disasters: Plague

PostPosted: Wed Jul 05, 2017 5:55 pm
by Shadowood
I agree that Natural Disasters should be part of the game. Its happens in the real world and countries need to prepare for them.

Hurricanes
Floods
Earthquakes
Tsunamis
Drought/Famine
Plaque

Speaking for Plague as it is the topic of today:

When a population grows rapidly, I agree it should trigger an outbreak. This simulates something that would happen in RL.
Steady growth however, should have a low trigger rate, as nation is growing and expanding responsibly. Port buildings should be a metric of this along with any new Population Growth Calculations mentioned in the other posts. Also, a "waiting period" after an outbreak occurs. A nation shouldn't have to suffer multiple outbreaks back to back.

Perhaps some nation controls or "researches" could be introduced to help lower the risk of an outbreak. "Vaccines" come to mind.

Once other Disasters are introduced they also could have some nation controls/researches to help lower risk as well.
"Insurance" comes to mind as you can't know when a Tsunami/Earthquake/Flood will hit.
"Irrigation" for Drought/Famine

Re: Automatic Natural Disasters: Plague

PostPosted: Wed Jul 05, 2017 6:18 pm
by PFH
"Perhaps some nation controls or "researches" could be introduced to help lower the risk of an outbreak. "Vaccines" come to mind."

I agree with this. However, maybe only a certain amount of citizens can afford a vaccine, as they shouldn't be free. There would be citizens who would be able to afford, as those citizens are the tax paying citizens. The ones who don't pay have a risk of the plague. Maybe each citizen who doesn't pay taxes has a 35% chance of catching the plague?

Re: Automatic Natural Disasters: Plague

PostPosted: Thu Jul 06, 2017 6:44 am
by Grimrock Litless
Does it trigger chance everyday?
But, isn't black death the plague?

Re: Automatic Natural Disasters: Plague

PostPosted: Fri Jul 07, 2017 10:00 pm
by PFH
It is not an effective plague, if anything. Not as effective as a plague affecting multiple ports simultaneously ;)

Re: Automatic Natural Disasters: Plague

PostPosted: Fri Jul 07, 2017 10:26 pm
by Darakis
I'm guessing it effects a random port per day if that what you were going for.