Shipwright- Cannon v cargo option
Posted: Wed Apr 26, 2017 4:09 pm
I am not sure if this has been suggested and will defer to the old sea dogs.
I propose a new shipwright/shipbuilding option of custom ship design.
Right now each ship is set with static load out. LMM 120 cargo 100 crew 20 guns. The only thing you are allowed to manipulate is crew which directly affects speed of travel. I suggest a premium option to adjust cargo and gun load outs. If we assign a "space value to each of the three Like the following;
Cargo- 1 space
Crew 2 spaces
Gun 3 spaces
This make a Large Merchantman 380 spaces. We already have in place a minimum to sail of 5 crew. We could also add minimums for Guns and Cargo. lets say minimum 5 crew 20 cargo and 4 guns. In the above space assignments that would leave 338 spaces available on a LMM to customize.
Example 1:
LMM
Cargo 40...... 40 spaces
Crew 50.......100 spaces
Guns 80........240 spaces total 380 spaces
Because it is a trading ship, it is already slow. With this load out this ship would pack a big punch, but because it is a trader and because of its diminished crew it would be a slow lumbering target and may not get to fire a shot in battle because of speed restrictions.
Example 2:
LMM
Cargo 200..... 200 spaces
Crew 74........ 148 spaces
Guns 4.......... 12 spaces
This LMM sacrifices speed and defense for additional cargo space.
Example 3
LMM
Cargo 21...... 21 spaces
Crew 100..... 200 spaces
Guns 53........159 spaces
This load out sacrifices cargo, but allows for this ships full speed ability and bigger punch.
Everyone says this is a thinking mans game. This feature would allow captains to customize their fleets to suit their needs and play style. It also adds an unknown dynamic. A player would now need to think a bit more about plunder hits. This would bring more dynamics into skirmishes. This would also benefit those who fly the Black. Attackers would not be able to see load out.
I also see this as a way to solve many of the things being discussed. A customized Flagship. Imagine the options a SOTL presents with 740 spaces or a MOW. This could bring more of the Big ships back into the game. It could also bring new life into some of the ships that rarely sail the seas of Avonmora. A war galleon with 396 spaces or a flag galleon with 620 spaces.
I think this would also be an easy setup for developers to implement.
Any thoughts?
I propose a new shipwright/shipbuilding option of custom ship design.
Right now each ship is set with static load out. LMM 120 cargo 100 crew 20 guns. The only thing you are allowed to manipulate is crew which directly affects speed of travel. I suggest a premium option to adjust cargo and gun load outs. If we assign a "space value to each of the three Like the following;
Cargo- 1 space
Crew 2 spaces
Gun 3 spaces
This make a Large Merchantman 380 spaces. We already have in place a minimum to sail of 5 crew. We could also add minimums for Guns and Cargo. lets say minimum 5 crew 20 cargo and 4 guns. In the above space assignments that would leave 338 spaces available on a LMM to customize.
Example 1:
LMM
Cargo 40...... 40 spaces
Crew 50.......100 spaces
Guns 80........240 spaces total 380 spaces
Because it is a trading ship, it is already slow. With this load out this ship would pack a big punch, but because it is a trader and because of its diminished crew it would be a slow lumbering target and may not get to fire a shot in battle because of speed restrictions.
Example 2:
LMM
Cargo 200..... 200 spaces
Crew 74........ 148 spaces
Guns 4.......... 12 spaces
This LMM sacrifices speed and defense for additional cargo space.
Example 3
LMM
Cargo 21...... 21 spaces
Crew 100..... 200 spaces
Guns 53........159 spaces
This load out sacrifices cargo, but allows for this ships full speed ability and bigger punch.
Everyone says this is a thinking mans game. This feature would allow captains to customize their fleets to suit their needs and play style. It also adds an unknown dynamic. A player would now need to think a bit more about plunder hits. This would bring more dynamics into skirmishes. This would also benefit those who fly the Black. Attackers would not be able to see load out.
I also see this as a way to solve many of the things being discussed. A customized Flagship. Imagine the options a SOTL presents with 740 spaces or a MOW. This could bring more of the Big ships back into the game. It could also bring new life into some of the ships that rarely sail the seas of Avonmora. A war galleon with 396 spaces or a flag galleon with 620 spaces.
I think this would also be an easy setup for developers to implement.
Any thoughts?