Port action fleet stop
Posted: Sun Jan 15, 2017 2:02 pm
Both myself and Captain D. have suggested cards that result in affecting entire port. If cards of this nature, are implemented I suggest we consider a separte danger pause for this occurance.
Premise, card cast affects fleet entering, leaving, or buying in the port.
These card will cause market page to show warning of impending port action.
Then they will show remaining duration while curse is active.
This type of stop will pause your fleet to avoid the result of the curse. The downside is that your fleet will not travel at all for the entire warning and duration period.
To be clear we are only discussing a feature for a card action that does not yet exist, however I thought it should
Be considered
Premise, card cast affects fleet entering, leaving, or buying in the port.
These card will cause market page to show warning of impending port action.
Then they will show remaining duration while curse is active.
This type of stop will pause your fleet to avoid the result of the curse. The downside is that your fleet will not travel at all for the entire warning and duration period.
To be clear we are only discussing a feature for a card action that does not yet exist, however I thought it should
Be considered