Territory Control
Posted: Wed Jan 11, 2017 11:51 pm
Main idea of this suggestion:
- I was thinking to make nobles path more specific, more interactive in game.
- This suggestion will work perfectly with nation diplomacy feature and Commonwealth system. (viewtopic.php?f=5&t=1797)
- More in debth interactions for ports. more player will involve to protect ports include nations without ports.
"The nobles’ place in society was essentially to function as middle-men between the peasants and the royal family. Nobles provided work, land, and protection to the peasants while providing funding, supplies, and military service to the king."
Requirements:
-Territories
1 New building (or addition to mansion) in Hideout (Castle)
1 New research (or addition to political science)
2 New voodoo cards
-Only available for noble class or higher in a nation
Descriptions:
Territory: Territories are part of ports. Each port can split up to max 10 territories.(or we can make it region which already exist in game and max amount will be 9)
Castle(Mansion): Each level of castle will increase your territory population counts cap.(Max amount %X of port's total populations(still thinking about that count))
Political science(or new research): In addition to current ability each level will increase population gain from build up ports by %10 (max amounts %200 additional for territory usage only by territory owners(questionable))
Small TI(need a proper name: Instant Territory Increases population of target territory by %1
Small BD(also need a proper name: Instant Territory Reduces population of target territory by %1
How to Apply:
1-) When you become a noble in a nation you can request for controlling your own nation's ports territory.
2-) If your nation dont have a port than you can apply for another nation's ports territory.
3-) Even if your nation have a port still you can apply for another nation's ports territory.
How System works:
Lets say Tokelau decide to split Aiora for 10 territory after vote process.
The size of territories depends on kings and councils votes and decisions.
1 Duke from Tokelau applied for owning a territory,
1 Baron from Colombia also applied for owning a territory,
Tokelau voted for decision. And they agreed to give territories for those two. After that Agreement conditions are discussed and voted.
Agreement conditions:
- Each territories going to have 50m populations(nations will decide).
- 1 month's total tax amount of 25m(calculated for 30m tax paying citizen) will be paid in advance(this is max amount nation can change the amount).
- If territories population will drop more than %X of first population Agreement will be cancelled and territory owner cant request control of territory again for 1 month.
- Another nations need to pay additional %X land rent tax.
- During territory controls, owner nation can take fully benefit from rank perks same as port owner nation.
-If you fulfill the terms of the agreement, the control period is automatically extended.
- During territory control the tax payment by citizens will be added to Nation's treasury. If Territorries owner in same nation who control the port than he will get the payment.
- During agreement other nations influence will be count as your nation's influence. and when they quit from being ownership of territory they will lose X% amount of their influence in that port.
It will prevent them to make an agreement with a nation and increase their influence safely and try to takeover port.
-During wars territory owner Nobles also must join to fight.
Pros: This suggestion will work perfectly with nation diplomacy feature and Commonwealth system.
- More in debth interactions for ports. more player will involve to protect ports include nations without ports.
- They can have all port benefits.(port owner nations rank perks)
- It will decrease pressure on port owners.
- It may open new possibilities to take ports.(10 nation can make an agreement to take a port and than divide it to territories.)
- Well suited feature for nobles as a roleplay.
Cons: How black death and Transport immigration should effect territories of ports. still gain %1 and lose %1 of total amount equally which can be a burden on territories owners(lose pop part).
- There is no real benefits for nobles if they cant increase pop amount of territories slightly.
Suggestions: Tax payment amount can be decided by nations and can be tuned.
Nations can decide how long they want to give territory.
Well i stucked at some point thats why im prematurely Making this suggestion.
Im open for any kind of suggestions and feedbacks feel free to comment.
Sincerely Mugiwara...
- I was thinking to make nobles path more specific, more interactive in game.
- This suggestion will work perfectly with nation diplomacy feature and Commonwealth system. (viewtopic.php?f=5&t=1797)
- More in debth interactions for ports. more player will involve to protect ports include nations without ports.
"The nobles’ place in society was essentially to function as middle-men between the peasants and the royal family. Nobles provided work, land, and protection to the peasants while providing funding, supplies, and military service to the king."
Requirements:
-Territories
1 New building (or addition to mansion) in Hideout (Castle)
1 New research (or addition to political science)
2 New voodoo cards
-Only available for noble class or higher in a nation
Descriptions:
Territory: Territories are part of ports. Each port can split up to max 10 territories.(or we can make it region which already exist in game and max amount will be 9)
Castle(Mansion): Each level of castle will increase your territory population counts cap.(Max amount %X of port's total populations(still thinking about that count))
Political science(or new research): In addition to current ability each level will increase population gain from build up ports by %10 (max amounts %200 additional for territory usage only by territory owners(questionable))
Small TI(need a proper name: Instant Territory Increases population of target territory by %1
Small BD(also need a proper name: Instant Territory Reduces population of target territory by %1
How to Apply:
1-) When you become a noble in a nation you can request for controlling your own nation's ports territory.
2-) If your nation dont have a port than you can apply for another nation's ports territory.
3-) Even if your nation have a port still you can apply for another nation's ports territory.
How System works:
Lets say Tokelau decide to split Aiora for 10 territory after vote process.
The size of territories depends on kings and councils votes and decisions.
1 Duke from Tokelau applied for owning a territory,
1 Baron from Colombia also applied for owning a territory,
Tokelau voted for decision. And they agreed to give territories for those two. After that Agreement conditions are discussed and voted.
Agreement conditions:
- Each territories going to have 50m populations(nations will decide).
- 1 month's total tax amount of 25m(calculated for 30m tax paying citizen) will be paid in advance(this is max amount nation can change the amount).
- If territories population will drop more than %X of first population Agreement will be cancelled and territory owner cant request control of territory again for 1 month.
- Another nations need to pay additional %X land rent tax.
- During territory controls, owner nation can take fully benefit from rank perks same as port owner nation.
-If you fulfill the terms of the agreement, the control period is automatically extended.
- During territory control the tax payment by citizens will be added to Nation's treasury. If Territorries owner in same nation who control the port than he will get the payment.
- During agreement other nations influence will be count as your nation's influence. and when they quit from being ownership of territory they will lose X% amount of their influence in that port.
It will prevent them to make an agreement with a nation and increase their influence safely and try to takeover port.
-During wars territory owner Nobles also must join to fight.
Pros: This suggestion will work perfectly with nation diplomacy feature and Commonwealth system.
- More in debth interactions for ports. more player will involve to protect ports include nations without ports.
- They can have all port benefits.(port owner nations rank perks)
- It will decrease pressure on port owners.
- It may open new possibilities to take ports.(10 nation can make an agreement to take a port and than divide it to territories.)
- Well suited feature for nobles as a roleplay.
Cons: How black death and Transport immigration should effect territories of ports. still gain %1 and lose %1 of total amount equally which can be a burden on territories owners(lose pop part).
- There is no real benefits for nobles if they cant increase pop amount of territories slightly.
Suggestions: Tax payment amount can be decided by nations and can be tuned.
Nations can decide how long they want to give territory.
Well i stucked at some point thats why im prematurely Making this suggestion.
Im open for any kind of suggestions and feedbacks feel free to comment.
Sincerely Mugiwara...