Port/hidouts battles
Posted: Fri Dec 23, 2016 11:32 pm
I didn’t want to participate in this part of forum, because I said at the beginning of playing this game, that one very important thing is missing here – real time battles with more than 1 fleet participating and possibility to make bragging threads on forum. And the battles are mostly depending of the quality and quantity of voodoo chest… So, I usually read your suggestion, but never want to participate in discussions.
Now, I have something in mind. Probably you wouldn’t like it, but I am going to try.
I complained for not having possibility for live battles. But, why don’t make them in the future. And why don’t train crew to attack warehouses, and Hideouts too, but only after capturing port. And only, when you already are in the city, you can investigate which hideouts is there… maybe something similar to finding treasure… or just attack not knowing which hideout it is (because if you know which hideout is there, you can attack constantly in the future only warehouse in that port, knowing that this one is the biggest one… so, some of voodoo, as the official list of demands could be frequently misused. Yep, the owner can move his hideout in the other port, or just that kind of voodoo could be abolished…).
So, whoever has hideout in the port, must participate in its defense, not only citizens of the nation that keep that port. The defenders will not be only nationally colored and the game could be more interesting for both sides.
And the battles for the ports and hideouts (in future) could be made in real time and more than one fleet (and attackers) would participate in port battles, but the crew will be the main carrier of the land battle.
I probably failed to make this proposal totally understandable, but hope you can see what my intention is.
Now, I have something in mind. Probably you wouldn’t like it, but I am going to try.
I complained for not having possibility for live battles. But, why don’t make them in the future. And why don’t train crew to attack warehouses, and Hideouts too, but only after capturing port. And only, when you already are in the city, you can investigate which hideouts is there… maybe something similar to finding treasure… or just attack not knowing which hideout it is (because if you know which hideout is there, you can attack constantly in the future only warehouse in that port, knowing that this one is the biggest one… so, some of voodoo, as the official list of demands could be frequently misused. Yep, the owner can move his hideout in the other port, or just that kind of voodoo could be abolished…).
So, whoever has hideout in the port, must participate in its defense, not only citizens of the nation that keep that port. The defenders will not be only nationally colored and the game could be more interesting for both sides.
And the battles for the ports and hideouts (in future) could be made in real time and more than one fleet (and attackers) would participate in port battles, but the crew will be the main carrier of the land battle.
I probably failed to make this proposal totally understandable, but hope you can see what my intention is.