Idea - Guild Types (Mercenarys)
Posted: Wed May 16, 2012 2:43 am
Ok so here is my idea in more detail
There could be three types of guilds: Merchant, Mercenary, or Normal
When you start your guild you could choose which type it is, and each guild type would have it's own fame and ranking system.
Merchant
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Fame could be gained for a merchant guild by how much profit a player makes, but also by average %profit per trip (smart trading routes).
Also it would be a cool if merchant guilds had a guild ability, (like picking up or dropping off goods from other guild member warehouses), to help out other members.
Mercenary
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The fame system could be the currently used one, but maybe it could use the average fame of the guild members for the guild fame, (instead of adding the total).
Mercanary guilds would need a link so players can see the available guilds, also there would need to be a way to pay the guild for services. I was thinking a gold payment divided among the members would work best. There could be a payment cap based on number of members and fame(1 member- 50k gold)(2 members-200k gold)(3 members-500k gold) I'm not sure how the fame would fix in.
I also think mercenary guilds should have a max of 10 members
Normal Guilds
------------------
They would stay the same, but have an option to change into a mercenary or trading guild. (this change would be irreversable, and to change to mercenary guild would need 10 or less members)
There could be three types of guilds: Merchant, Mercenary, or Normal
When you start your guild you could choose which type it is, and each guild type would have it's own fame and ranking system.
Merchant
-----------------
Fame could be gained for a merchant guild by how much profit a player makes, but also by average %profit per trip (smart trading routes).
Also it would be a cool if merchant guilds had a guild ability, (like picking up or dropping off goods from other guild member warehouses), to help out other members.
Mercenary
-----------------
The fame system could be the currently used one, but maybe it could use the average fame of the guild members for the guild fame, (instead of adding the total).
Mercanary guilds would need a link so players can see the available guilds, also there would need to be a way to pay the guild for services. I was thinking a gold payment divided among the members would work best. There could be a payment cap based on number of members and fame(1 member- 50k gold)(2 members-200k gold)(3 members-500k gold) I'm not sure how the fame would fix in.
I also think mercenary guilds should have a max of 10 members
Normal Guilds
------------------
They would stay the same, but have an option to change into a mercenary or trading guild. (this change would be irreversable, and to change to mercenary guild would need 10 or less members)