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Recruit Transport

PostPosted: Mon Sep 12, 2016 3:07 am
by Stan Rogers
In response to the topic in another thread, I would like to submit the idea of being able to move your purchased through influence donations, recruits to alternate ports where they become assimilated into the port population.

In response to questions such as "what happens to your influence ?", I submit that your influence remains the same in the port but your available recruits lessens.
If all recruits are transported out, to make more available, more influence must be purchased. Alternate ideas welcome.

Transport could take place as with any cargo but perhaps the available load should be halved ? eg: a howker can carry 30 recruited citizens. Certainly a point to discuss.

There may be a larger incentive for port owned nations to relocate their recruits than those who do not belong to a port nation ?

What happens when a cargo of recruits gets skirmished/plundered ? Again, discuss.

All I can think of atm but, is it a fun viable feature ?
I have often thought Fame should play a role in available recruits to a player. After all, the more famous a swashbuckler was, the larger the pool of volunteers to main your decks in ports throughout

Re: Recruit Transport

PostPosted: Mon Sep 12, 2016 3:26 am
by Meliva
maybe if skirmished it does nothing, if plundered they go with the ship. one idea I think that would make it more challenging is for each person you plan to transport you need one crate of food. so for a LMM you need 60 food to trans 60 people. that way it would benefit food owning ports more, since you can buy food and people there. but that's optional. I do somewhat like this idea, and I look forward to future discussions.

Re: Recruit Transport

PostPosted: Mon Sep 12, 2016 3:51 am
by William one eye
I think he is talking about hiring people and relocating. Not buying people. I like the food idea that would mean it is easier to move people from a food port. So you would have to bring food to a pickup if you were not in a food port. Logically the food would get consumed during the journey. So that would be a the cost of the journey. If you lose your people in a skirmish or a battle. I belive they are returned to the closet destination port. The captor ransoms them back to the port of origin or destination. The captor gets the npc ransom value. The population increases the port population. Either you lose them and they have to be rehired or they end up in the destination port. That depends where the fleet is when it is attacked.
Perhaps fame should inversly affect recruit cost. That would make fame more useful for things other than casting undercover.

+1 to the idea by the way

Re: Recruit Transport

PostPosted: Mon Sep 12, 2016 4:07 am
by Bmw
+1 it would be nice to move stuff around i have a bunch of influince in one port that i dont need anyone in and i can hire 100k people there and well i dont need them there