External Political Events
Posted: Mon Aug 01, 2016 8:15 am
I've been thinking about something to introduce more "action" in Avonmora. I think "wars and blockades" would be a nice addition, but I have here a suggestion that I think would really make a difference.
It would require "national change barriers" to be in place, and also the number of nations reduced to ten or fewer. Also, the title "King" must be changed - I suggest to "viceroy".
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Suggestion: Avonmora is to be seen as "colonies" of the mother nations - much like the caribbean was in the pirating age. Thus, the King of each nation recides in the "home nations", while the colonies are ruled by a viceroy, acting as the King's representative. Now, what does this mean? It means that no player has complete control of their nation. Sometimes political events in the "home nations" will affect the politics in Avonmora. Specifically, these nations can sometimes be at war with one another.
Each nation can have the following relation to any other nation: Neutral, War, Truce or Allied. The most common relation should be "Neutral". In this case, the King does not much bother about the affairs in the colonies - the colonies of Spain and England could be at war, even if Spain and England are neutral. Or they could be frienly, and cooperating. The king leaves this to the viceroy and his council of dukes.
However, if two nations are at war, then their colonies are also, automatically, at war. And the King gives tasks to the colonies, which will affect anyone of rank Marquess and above. This can include sinking/stealing ships from the enemy nation, plundering gold from the enemy nation, reducing the influence of the enemy nation, or even taking a port from the enemy nation. Or just not losing a port, if the enemy nation is stronger. Marquesses and above are affected by how well the nation manages to reach the goals set by the King. Do well, and the King may grant you gold and priveleges. Do bad, and you lose influence. Ignore the Kings requests completely, and betray the crown, and you may even be deported.
To help them out, nations can, after a national vote, issue "Letters of Marque" to players flying the pirate flag (only). Any pirate who accepts such a letter, acts on behalf of that nation, meaning that anything they do against the enemy nations, counts as if the nation itself had done so (sinking/stealing ships, plundering gold...).
After a war has ended in the "home nation", there is a short period of "truce", after which the status again returns to "neutral".
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OK, this is just a first scetch, there are obviously lots of details to discuss. The point of the proposal is to give the leaders of nations, usually large traders, an incentive to act against other nations. Today, they make more profit just making arrangements of non-aggression, splitting ports between them and trading peacefully. Also, this gives Marquesses and above "missions", too. Wars should not be common, though. They should be seen as "game events". And I think having the "wars and blockades" implemented and tested before this, would be a good idea.
So: Thoughs? A splendid idea to cause more action in the game, or the mad ramblings of a lunatic, which, if implemented, would make the game completely unplayable?
It would require "national change barriers" to be in place, and also the number of nations reduced to ten or fewer. Also, the title "King" must be changed - I suggest to "viceroy".
-------------------------
Suggestion: Avonmora is to be seen as "colonies" of the mother nations - much like the caribbean was in the pirating age. Thus, the King of each nation recides in the "home nations", while the colonies are ruled by a viceroy, acting as the King's representative. Now, what does this mean? It means that no player has complete control of their nation. Sometimes political events in the "home nations" will affect the politics in Avonmora. Specifically, these nations can sometimes be at war with one another.
Each nation can have the following relation to any other nation: Neutral, War, Truce or Allied. The most common relation should be "Neutral". In this case, the King does not much bother about the affairs in the colonies - the colonies of Spain and England could be at war, even if Spain and England are neutral. Or they could be frienly, and cooperating. The king leaves this to the viceroy and his council of dukes.
However, if two nations are at war, then their colonies are also, automatically, at war. And the King gives tasks to the colonies, which will affect anyone of rank Marquess and above. This can include sinking/stealing ships from the enemy nation, plundering gold from the enemy nation, reducing the influence of the enemy nation, or even taking a port from the enemy nation. Or just not losing a port, if the enemy nation is stronger. Marquesses and above are affected by how well the nation manages to reach the goals set by the King. Do well, and the King may grant you gold and priveleges. Do bad, and you lose influence. Ignore the Kings requests completely, and betray the crown, and you may even be deported.
To help them out, nations can, after a national vote, issue "Letters of Marque" to players flying the pirate flag (only). Any pirate who accepts such a letter, acts on behalf of that nation, meaning that anything they do against the enemy nations, counts as if the nation itself had done so (sinking/stealing ships, plundering gold...).
After a war has ended in the "home nation", there is a short period of "truce", after which the status again returns to "neutral".
----------------------------------------------------
OK, this is just a first scetch, there are obviously lots of details to discuss. The point of the proposal is to give the leaders of nations, usually large traders, an incentive to act against other nations. Today, they make more profit just making arrangements of non-aggression, splitting ports between them and trading peacefully. Also, this gives Marquesses and above "missions", too. Wars should not be common, though. They should be seen as "game events". And I think having the "wars and blockades" implemented and tested before this, would be a good idea.
So: Thoughs? A splendid idea to cause more action in the game, or the mad ramblings of a lunatic, which, if implemented, would make the game completely unplayable?