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(Common) Common Enemy
Posted:
Thu Jul 28, 2016 2:48 pm
by Grimrock Litless
(8 Turns)
72 hours
Avenge 6
If target player have less than 50 ships, he loses 100k everyday.
Target player must have used 1000 turns.
I made this suggestion after realising the fact that merchant like me don't have the fire power to stop pirates. I mean well big pirates with expensive ships maybe but there is this few pirates that have very little to lose.
I know that band of thief voodoo is coming but i dont feel like its enough. When ever a voodoo that comes out that do hurt pirates, it also hurts merchants, what i am saying is that there is not enough voodoo that hurts only pirates. There is a lot of times where i would defend meself with voodoo and after the duration is over i get hit. It means that if i keep defending and cant really hirt them, its more or less juat sitting duck.
Re: (Common) Common Enemy
Posted:
Thu Jul 28, 2016 7:41 pm
by ben
to be fair there are cards that are for merchants only but none for pirate that i known of
Re: (Common) Common Enemy
Posted:
Thu Jul 28, 2016 8:18 pm
by not a pirate
-1. Just because you don't have the firepower doesn't require that you suggest a card that would aid you x1,000 times over.
Re: (Common) Common Enemy
Posted:
Fri Jul 29, 2016 2:16 pm
by Grimrock Litless
Well, there is someone who agrees with me.
Re: (Common) Common Enemy
Posted:
Fri Jul 29, 2016 2:30 pm
by Sebena
Ferdinand wrote:-1. Just because you don't have the firepower doesn't require that you suggest a card that would aid you x1,000 times over.
It's not issue of firepower in fact most of us have far gerater firepower... issue here is that there are players who are boring as mosquito because they run 10 ships and they are not worth of attacking
Re: (Common) Common Enemy
Posted:
Fri Jul 29, 2016 2:34 pm
by ben
he said for merchant like him who dot have the firepower mr wolfie i dont know where you are but by ur joining date id say u r farther than guluere. i read the vodoo sugestion ability and avenge 6 on this is way too strong, turn cost too small, rarity too common in my opibion
Re: (Common) Common Enemy
Posted:
Fri Jul 29, 2016 2:38 pm
by Grimrock Litless
Wolfie wrote:Ferdinand wrote:-1. Just because you don't have the firepower doesn't require that you suggest a card that would aid you x1,000 times over.
It's not issue of firepower in fact most of us have far gerater firepower... issue here is that there are players who are boring as mosquito because they run 10 ships and they are not worth of attacking
Yeah, those people are the one I am talking about, as that i don't have that amount of voodoo as big dogs, i can't really defend me self, and cus they have like 10 ships, I can't really harm them either, which in turns means I am sitting duck.
Re: (Common) Common Enemy
Posted:
Fri Jul 29, 2016 2:39 pm
by Sebena
ben wrote:he said for merchant like him who dot have the firepower mr wolfie i dont know where you are but by ur joining date id say u r farther than guluere. i read the vodoo sugestion ability and avenge 6 on this is way too strong, turn cost too small, rarity too common in my opibion
I don't know if I am further than him as I don't know what he has...
Maybe increase turn cost and rarity while lowering avenge lower at 3... what bothers me is that pirates are very strong in giving negative voice when merchants wants to strike back... they keep saying it's unfair while negating unfairness in tactics which are on a thin line with game rules...
Re: (Common) Common Enemy
Posted:
Fri Jul 29, 2016 2:40 pm
by ben
im not have experience in the game but i joined gild recently and i think its pirate but i didnt dislike it becauese of that
Re: (Common) Common Enemy
Posted:
Fri Jul 29, 2016 2:42 pm
by Admiral Nelson
I will admit, this has potential.
Bump it up to Uncommon , 12 turns to cast .
As Wolfie stated half the Avenge ability.
But, maybe bump it up to 250,000 gold coins.
Then +1