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Voodoo Auto renewel

PostPosted: Tue May 24, 2016 9:18 pm
by Bigtea47
What about a option to auto renew self casted voodoos?
Could only be used on self casts to prevent abuse.
Could be great for those voodoos you cast on yourself every day.
Could cost extra turns.
Same idea as trade routes, if you dont log in for 7 days it gets canceled.

Re: Voodoo Auto renewel

PostPosted: Tue May 24, 2016 9:28 pm
by Bmw
Bigtea47 wrote:What about a option to auto renew self casted voodoos?
Could only be used on self casts to prevent abuse.
Could be great for those voodoos you cast on yourself every day.
Could cost extra turns.
Same idea as trade routes, if you dont log in for 7 days it gets canceled.


if your that lazy then get a better life

Re: Voodoo Auto renewel

PostPosted: Tue May 24, 2016 9:31 pm
by Haron
I disagree with this. Log in and cast the voodoo, or prepare to do without it.

Re: Voodoo Auto renewel

PostPosted: Tue May 24, 2016 9:36 pm
by Sebena
I disagree although I use them fairly often in times of need last thing what I would need is losing turns due some autothing. What is the fun in the game if everything automated.

Re: Voodoo Auto renewel

PostPosted: Tue May 24, 2016 9:37 pm
by Bigtea47
Guess i'm just too spoiled playing idle games lol

Re: Voodoo Auto renewel

PostPosted: Tue May 24, 2016 10:43 pm
by John jacob astor
i also disagree with this. it is a too over-powered function that lets people ignore the game without fear, like people have mentioned above

Re: Voodoo Auto renewel

PostPosted: Wed May 25, 2016 6:19 am
by Captain Jack
Features that automatize the game will be prevented as a general policy.

Trade routes are perhaps the only automation feature we have but in fact the automatized part is the micro-transaction one for which you get to pay a NPC (the merchants) to do it for you. Fair deal.

For Voodoo, it sounds like something we need to desperately avoid.