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Resource fleet
Posted:
Sat Apr 16, 2016 1:36 pm
by Ziggfried
New voodoo card. This card makes 1 fleet immune to attacks and voodoo for 3 days or 72h and immune to danger. Can only be used on a trade fleet with no cannons. Can be used on 5 fleets max that have store in wharehouse for all ports it's trading in. Or make it a technology
Re: Resource fleet
Posted:
Sat Apr 16, 2016 2:27 pm
by Isabelle
Very interesting idea. I like it
+1
Re: Resource fleet
Posted:
Sat Apr 16, 2016 2:48 pm
by Most Lee Harmless
One way to ship gold bars without interference of any kind : so, for that reason, I oppose it (even though I lost a shipment of GB's to a skirmish yesterday!).
Re: Resource fleet
Posted:
Sat Apr 16, 2016 2:53 pm
by Sir Colchian Niveus
Danik wrote:One way to ship gold bars without interference of any kind : so, for that reason, I oppose it (even though I lost a shipment of GB's to a skirmish yesterday!).
+1
Goldbars is the only reason scirmish excists. your idea needs a lot more work until be considerd. Every idea and implement must improve the game and not the one or the other side only. Every action must have a risk.
-1 to the idea
Re: Resource fleet
Posted:
Sat Apr 16, 2016 2:57 pm
by Ziggfried
Not for gold bars. The normal 5 recorces
Re: Resource fleet
Posted:
Sat Apr 16, 2016 3:03 pm
by Sir Colchian Niveus
Ziggfried wrote:Not for gold bars. The normal 5 recorces
excuse me, you are propably right. But what would you be after? Tools or Gold?
Re: Resource fleet
Posted:
Sat Apr 16, 2016 3:04 pm
by Most Lee Harmless
I still oppose it : there has to be a risk element in all aspects of the game : once you add any kind of immunity that aspect will be gamed to the extreme. Its human nature in online games.
Re: Resource fleet
Posted:
Sat Apr 16, 2016 3:11 pm
by Sir Colchian Niveus
Danik wrote:I still oppose it : there has to be a risk element in all aspects of the game : once you add any kind of immunity that aspect will be gamed to the extreme. Its human nature in online games.
+1
Also imagine a man having this card in effect on him, also a mindbar and 3 countercurses... you need like 5 cleaners at least... if cards that brings immunity to something start to excist, then a card like a "massive cleaner" need to appear also..
Re: Resource fleet
Posted:
Sat Apr 16, 2016 3:12 pm
by Ziggfried
Must have at least 30 fleets out to use it. The purpose of it is to be able to keep ship building material flowing so ppl have a chance to rebuild when some one with 20k voodoo keeps lighting them day after day. Say a few of us get mad and just start lighting everyone till only ppl with money credits and voodoo are left and the game is dead in the water cause it's pay to win
Re: Resource fleet
Posted:
Sat Apr 16, 2016 3:15 pm
by Sir Colchian Niveus
I agree to that. But....
Even though you show it as defencive card, someone with dominance as a goal, could use it as offensive. Imagine that player with 20k voodoo having 500 of these? Free and secure trade for ever??!!