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Make Mind-bar Like Ambush

PostPosted: Tue Feb 09, 2016 8:50 am
by Roberts
Ahoy there,

Recently, well just now I have thought of a good idea ( In my eyes ) which is to make Mind-Bar like the rule of ambush : Which if you guys do not know, is the following.

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Per 24 hours ( Till the next Update ) Only 10 Ambush is allowed.


- So basically, in a full day ; Only 10 Ambush are allowed to be cast ( Meaning 20 Attacks )

Now instead of 10 Mind-Bar being cast a day : I was originally thinking of one per day, but maybe x Player may be in peril and there Mind-bar breaks : So perhaps , on each player - Only 3 Mindbars a day they can cast on themselves otherwise this message will appear...

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You can not cast MindBar on yourself! You have already had the Max amount today! Try Next Update!


Now, this may be unfair or a bad idea : But I personally think, 3 a day is ample. Some of you may say this is unfair, what happens if we get our Mind-bar broke 3x times? Well, first of all I would be asking " Who the hell are you facing, No one wastes that amount of serenity's on one player " And technically you guys could get 4 Mind-bars ( Remembering that: One can stay on you for 3 days... )

Whilst also, even after you have used all 3 - Nothing is stopping you from using CC's...

Please, Ideas/Opinions welcome.
Roberts.

Re: Make Mind-bar Like Ambush

PostPosted: Tue Feb 09, 2016 9:54 am
by SSR
No one wastes that amount of serenity's on one player

Nothing is stopping you from using CC's...


Bullshit...

Re: Make Mind-bar Like Ambush

PostPosted: Tue Feb 09, 2016 9:56 am
by Roberts
Sir Stenly Roise wrote:
No one wastes that amount of serenity's on one player

Nothing is stopping you from using CC's...


Bullshit...


I am going to have to report you for using indecent and could be classed as offencive Language - Please keep to the forum, I said state your opinion not troll.

Re: Make Mind-bar Like Ambush

PostPosted: Tue Feb 09, 2016 10:05 am
by Captain Jack
You set an idea, you tell us that is good (in a good structured way) but:
-You provide no arguments as why it good
-You do not tell us why this is needed
-You do not share an objective or a strategy to help

If you are leaving this to me, then here is how I work on player suggestions:
-If an idea is good and clarified enough, I may approve right away or clarify it.
-If an idea is competent then I help in clarification trying to help it progress.
-For incompetent ideas, like I rate this one, I do not reply at all.
-If by chance such a suggestion reaches 2 pages of approval (ie, more than 10 backers) I put my input.

So, the only reason I am providing this reply is to help you all in understanding how we work in development.

Finally, let me put my input before hand:
-You cannot compare Ambush to Mindbar. The first is an offensive card and the later is a defensive card.
-There is nowhere near reality to put a limit to a defensive card. Especially Mindbar which can be used as the last line of defense.
-Ambush is the only card that has such a limit. I have said it multiple times that we are against any kind of limits. We only use them where they are absolutely necessary.

We want to make defense easier not the other way around. So keep this in mind as well for future suggestions.

So, prematurely disapproved.

Thank you for the suggestion though. I have to encourage you as your suggestion format was very good.

Re: Make Mind-bar Like Ambush

PostPosted: Tue Feb 09, 2016 10:20 am
by Roberts
Captain Jack wrote:You set an idea, you tell us that is good (in a good structured way) but:
-You provide no arguments as why it good
-You do not tell us why this is needed
-You do not share an objective or a strategy to help

If you are leaving this to me, then here is how I work on player suggestions:
-If an idea is good and clarified enough, I may approve right away or clarify it.
-If an idea is competent then I help in clarification trying to help it progress.
-For incompetent ideas, like I rate this one, I do not reply at all.
-If by chance such a suggestion reaches 2 pages of approval (ie, more than 10 backers) I put my input.

So, the only reason I am providing this reply is to help you all in understanding how we work in development.

Finally, let me put my input before hand:
-You cannot compare Ambush to Mindbar. The first is an offensive card and the later is a defensive card.
-There is nowhere near reality to put a limit to a defensive card. Especially Mindbar which can be used as the last line of defense.
-Ambush is the only card that has such a limit. I have said it multiple times that we are against any kind of limits. We only use them where they are absolutely necessary.

We want to make defense easier not the other way around. So keep this in mind as well for future suggestions.

So, prematurely disapproved.

Thank you for the suggestion though. I have to encourage you as your suggestion format was very good.


I am not sure about anyone else : But I found that quiet a shut-down. :lol:
I will answer your message line by line - First Providing : Why its good?

- For Players with lot's of Mind bars - They may seem " Untouchable " if they have a unlimited amount of Mind-bars(10+) to put on, so Limiting this to 3 Mind bars a day ; Would limit down there " Unapproachability " making it - " Fair " for the smaller Chests in Avonmora - but sometimes Smaller is Better. ( Do not mean it to sound like it is : The game is balanced for all players, but it was a example..)

- Well, I cannot really say why this is needed : I can state a fact, some players fly around with Mind bars all the time : When one gets broke, they just replace it within a click - It would make the defense game a lot more strategic. Which as you say later on in the post - You do not need to make Defense more difficult. So I will come back to this.

- Regarding the Objective, it is to make placing Mind-bars more strategic based - For example, you can just throw on a Mind-Bar but and a massive BUT players do not decide : Where or when it is good to place it down : So we will look at Rothschild case, lets say KarKar casts HN's, he does not put a MB up yet ( IF THE 3 MB RULE WAS IN PLACE) He waits till the harmful spells such as Propaganda's fly in. It is to make it more strategic balanced, and fair to all players ( With a Voodoo Chest size of 2-3k we will say in this instance against - A 10k Voodoo Chest player?...) Maybe : Yes : I dont know.

Now your Input - I, Personally find I can compare - As I am a human like you ! ;) No, seriously : A MindBar can be used Offensively as well as defensively : For locking your opponents out of help ( For a while, at least.) Well regarding second, maybe X player can only cast 3 on him self but can request and receive Mind-bars from other Players?

Thanks for your Input.

-Roberts.

Re: Make Mind-bar Like Ambush

PostPosted: Tue Feb 09, 2016 10:24 am
by Jessy's Dream
Mindbar is already too expensive. This is quite a limit.

You misunderstand something here; Mindbar is meant to make a player invincible. Of course alone, it cannot accomplish this and multiple casts may be needed. But the rule of the thumb is that most experienced players -unless they have a full inventory and mood to cause harm- they will skip purifying it.

So in our developer minds, if we wanted to make a tweak to Mindbar, then it would be in favor of the defender (ie +24hours for a total of 96hours) and not in favor of the attacker.

Re: Make Mind-bar Like Ambush

PostPosted: Tue Feb 09, 2016 10:34 am
by Roberts
Jessy wrote:Mindbar is already too expensive. This is quite a limit.

You misunderstand something here; Mindbar is meant to make a player invincible. Of course alone, it cannot accomplish this and multiple casts may be needed. But the rule of the thumb is that most experienced players -unless they have a full inventory and mood to cause harm- they will skip purifying it.

So in our developer minds, if we wanted to make a tweak to Mindbar, then it would be in favor of the defender (ie +24hours for a total of 96hours) and not in favor of the attacker.


Exactly, it would require either having More Mindbars - More Credits well spent ;)

I am aware, Mind-bar is meant to help the players : But when used offensively, there could be a max the Offensive player could cast in one day, maybe?... Yes, it is not completely safe, it can be taken down - But it may increase the use of CC's cast a mind-bar and a few CC's Each time ; And you are invisible, and probably would not use more then 2 mind-bars a day?... If you were in war...

Maybe implementing this, you could increase the Mind-bars % Coverage to 85% or something?

Other then that, Im out of ideas. I hope I explained the second part well ( Do not know)

Roberts.

Re: Make Mind-bar Like Ambush

PostPosted: Tue Feb 09, 2016 10:37 am
by Captain Jack
Maybe you should take some time and re-read both of our replies then.

Re: Make Mind-bar Like Ambush

PostPosted: Tue Feb 09, 2016 1:11 pm
by Most Lee Harmless
I've taken a MB out with one cleaner cast on several occasions: I've also had to use more than 10 on other occasions : I've had MB's in place that have bounced off over 20 casts against it, I've had ones that fall at first hit : and that's how it should be : its not infallible or invincible and the random nature of its longevity is part of both defence and attack strategies.

I'd be against any changes that upset that balance or that randomness. For why? An invincible MB would be nice to have, but I dont really want my targets to have one either : a weakened MB would be nice when I attack some-one who is using one : but not so nice when its mine defending me!

Re: Make Mind-bar Like Ambush

PostPosted: Tue Feb 09, 2016 1:30 pm
by Grimrock Litless
Roberts wrote:
Jessy wrote:Mindbar is already too expensive. This is quite a limit.

You misunderstand something here; Mindbar is meant to make a player invincible. Of course alone, it cannot accomplish this and multiple casts may be needed. But the rule of the thumb is that most experienced players -unless they have a full inventory and mood to cause harm- they will skip purifying it.

So in our developer minds, if we wanted to make a tweak to Mindbar, then it would be in favor of the defender (ie +24hours for a total of 96hours) and not in favor of the attacker.


Exactly, it would require either having More Mindbars - More Credits well spent ;)

I am aware, Mind-bar is meant to help the players : But when used offensively, there could be a max the Offensive player could cast in one day, maybe?... Yes, it is not completely safe, it can be taken down - But it may increase the use of CC's cast a mind-bar and a few CC's Each time ; And you are invisible, and probably would not use more then 2 mind-bars a day?... If you were in war...

Maybe implementing this, you could increase the Mind-bars % Coverage to 85% or something?

Other then that, Im out of ideas. I hope I explained the second part well ( Do not know)

Roberts.


Or, or make it 100% yeah, yeah?

But i am sure he has made up his mind and wouldn't change anything.